Today, I spent a whole day working on the plot screen performance and the dialogue text.
I encountered some very difficult problems... because the archive of RPGMAKER only records the status of events (such as progress, switches, etc.), but not the location of events
As complicated as this may sound, this problem can lead to: when something moves and leaves where it was, then you archive, exit, and come back, the thing will return to where it was, not where it was when it was archived
This is one of the main reasons I do not open the free archive, this problem will make a lot of important things after reading the file is stuck in place, so the game can no longer be carried out
This problem bothered me for a whole day, I tried to make the event in the moment of opening the map to the specified location, but still can not
It seems to have to stay where it is
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今天制作了一整天的剧情画面演出,和对话文本的制作
遇到了一些很棘手的问题…因为RPGMAKER的存档,只记录事件发生的状态(比如进度、开关等等),但不会记录事件发生的位置
这听起来可能有些复杂,这个问题会导致:当某个东西移动,离开了他原本在的地方,然后你存档,退出,再回来,那个东西会回到原本他在的地方,而不是存档时他所在的位置
这也是我不开放自由存档的一个主要原因,这个问题会让很多重要的东西读档之后被卡在原地无法动弹,让游戏就此再也无法进行下去
这问题困扰了我整整一天,我尝试了让事件在打开地图的一瞬间瞬移到指定位置,但还是不行
看来只能让它待在原地了
Snow Dragon
2021-04-22 09:04:53 +0000 UTCSnow Dragon
2021-04-22 09:03:11 +0000 UTCSnow Dragon
2021-04-22 09:03:06 +0000 UTCSnow Dragon
2021-04-22 09:02:07 +0000 UTCSnow Dragon
2021-04-22 09:01:43 +0000 UTCTaneragon
2021-04-13 00:41:07 +0000 UTCdavid marshall
2021-04-12 15:05:09 +0000 UTCWeeb
2021-04-12 09:36:53 +0000 UTCThorne Borg
2021-04-12 03:13:02 +0000 UTCShiny Umbreon
2021-04-11 16:22:24 +0000 UTC