XaiJu
DragonSnow
DragonSnow

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4/11

Today, I spent a whole day working on the plot screen performance and the dialogue text.

I encountered some very difficult problems... because the archive of RPGMAKER only records the status of events (such as progress, switches, etc.), but not the location of events

As complicated as this may sound, this problem can lead to: when something moves and leaves where it was, then you archive, exit, and come back, the thing will return to where it was, not where it was when it was archived

This is one of the main reasons I do not open the free archive, this problem will make a lot of important things after reading the file is stuck in place, so the game can no longer be carried out

This problem bothered me for a whole day, I tried to make the event in the moment of opening the map to the specified location, but still can not

It seems to have to stay where it is


Translated with www.DeepL.com/Translator (free version)

今天制作了一整天的剧情画面演出,和对话文本的制作

遇到了一些很棘手的问题…因为RPGMAKER的存档,只记录事件发生的状态(比如进度、开关等等),但不会记录事件发生的位置

这听起来可能有些复杂,这个问题会导致:当某个东西移动,离开了他原本在的地方,然后你存档,退出,再回来,那个东西会回到原本他在的地方,而不是存档时他所在的位置

这也是我不开放自由存档的一个主要原因,这个问题会让很多重要的东西读档之后被卡在原地无法动弹,让游戏就此再也无法进行下去

这问题困扰了我整整一天,我尝试了让事件在打开地图的一瞬间瞬移到指定位置,但还是不行

看来只能让它待在原地了

4/11

Comments

Although I consider myself a master of RPGMAKER But I can't understand it at all The good thing is that this problem was finally solved

Snow Dragon

is ok now

Snow Dragon

This problem is present in many games, so most games do not let you archive at all times

Snow Dragon

Already solved: let the robot not move

Snow Dragon

I don't use scripts unless there is a fatal error Scripts can lead to more bugs

Snow Dragon

If I read right, the problem is the event warp itself? What I can think of workaround - Using screen fade for a short while. Idea is to turn whole screen color to certain color right before the last frame of animation = potentialy hide the warp - Use 2 separate event. Delete one with walking animation, and move the part after walk in into another event. - Rearrange scenario a bit. Save right before this intro begins/enter the room. Some dialog like, something is off, ready for something? may help. Then proceed to save and let the robot enter screen. Not sure it might help. "1 frame problem" always hard to deal with. At least you can detect it.

Taneragon

🥺

david marshall

Don’t lose hope, you will figure it out

Weeb

This is very complex and hard. I hope you will find a fix to this and make sure to take breaks when needed cause focusing too hard on the same thing can be a problem

Thorne Borg

I found this plugin for RPGmaker that sounds like it does what you need, does this help you? http://yanfly.moe/2015/10/21/yep-19-save-event-locations/

Shiny Umbreon


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