Yesterday I was thinking about how magic energy and hunger basically become non-factors at max level due to surplus of meals/items, and energy regeneration from awakening/jewels. I was also reflecting on how the energy system is in the game, originally way back when I was first making Arcane Adventures I wanted the energy to be kinda like ki in DBZ games where you have to charge to refill it during fights, but for years now I haven't liked that idea (which is why awakenings give you passive energy regen), and it also doesn't even make sense lore-wise, so I thought of these changes to both:
1. Make energy more accurate to how it works in lore (a reservoir that is used up from fighting for a long period of time that has to be regained through eating and resting)
2. Make energy more of a factor post-awakening (because as it is now it may as well not exist, it only becomes a factor if you spam a skill non-stop before regen can begin)
Originally I was thinking of just making energy not regen automatically and make food cause it to passive regen, but then I realized doing that would basically make hunger and energy a similar thing, so I decided on an idea that would combine both into a single bar.
IMPORTANT: This does not mean that you would have to eat a ton of food mid-fight constantly. The goal for this is that you can fight for a long while without worrying about your energy, but eventually you have to eat some meals to replenish it in between fights.
Overall I think these plans are pretty cool but they may still change once they are added and tested, let me know your thoughts
EDIT: To clarify, this means that the hunger bar would be removed and its functionality would be combined into the energy bar as explained above. Charging would remain the same in every way except not give you energy (which is why it would be renamed to flaunting)
Barmer
2025-04-12 08:09:38 +0000 UTCMohammed Al-Hajri
2025-03-31 17:04:35 +0000 UTCPrewnn
2025-03-28 22:46:04 +0000 UTCMonochromeAlex
2025-03-24 06:13:28 +0000 UTCMimicmush
2025-03-24 04:43:49 +0000 UTCmana bahama
2025-03-24 03:38:08 +0000 UTCBruhStudios
2025-03-24 02:48:48 +0000 UTCAlexander Ha
2025-03-24 02:47:54 +0000 UTCcalibii
2025-03-24 01:48:58 +0000 UTCNotAPot
2025-03-23 22:53:38 +0000 UTCStelthdimond
2025-03-23 22:31:19 +0000 UTCStelthdimond
2025-03-23 22:27:42 +0000 UTCNarvou De'arth
2025-03-23 20:27:54 +0000 UTCSlumrubo
2025-03-23 20:10:30 +0000 UTC0172
2025-03-23 19:09:19 +0000 UTCPilles
2025-03-23 18:55:48 +0000 UTCPilles
2025-03-23 18:52:34 +0000 UTCVetex
2025-03-23 18:45:35 +0000 UTCsep
2025-03-23 18:39:41 +0000 UTCRich Guy
2025-03-23 18:33:07 +0000 UTCGrim _Cross
2025-03-23 18:24:28 +0000 UTCHighRise
2025-03-23 18:24:19 +0000 UTCFern
2025-03-23 18:23:00 +0000 UTCsandfall glazer
2025-03-23 18:22:49 +0000 UTCStelthdimond
2025-03-23 18:20:54 +0000 UTC