XaiJu
vetex

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vetex posts

Dragon Armor Sets

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Port Mistral and Rosehenge Refugee Camps

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Updated Armor Sets

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Enemy Tower Pics

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New Stuff

Wrapping up the update

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Charting Profession Plans

Figured I would share the current plans for one of the profession types being added in Full Release. This one is not yet implemented since I just finalized the plans yesterday, but I'm super excited about Lost Knowledge specifically, since it basically serves as modifiers but for attacks. Also I figured I would mention, Lost Knowledge books will be tradeable and on marketplace, so you won't have to max the profession as the only way of getting them. More types of lost knowledge will ...

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Athena Wisdom Entry

Since a lot of the stuff being worked on right now is spoiler-heavy such as professions and talent quests, here is one of the Athena Wisdom entries, which gives you an idea of the kind of knowledge about the world that will be revealed through Athena's Wisdom

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New Things

Progress has kinda slowed lately due to my mental well-being, but its just because I've been getting used to new meds and should be back to normal in a week or 2

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Kraken Fight Showcase

Still a few issues to fix with this fight such as the hitboxes of the tentacles + removing the on-hit sensing highlight for them, but happy with how it turned out overall. (showcase recorded by rayman)

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Chapter 9 Boss Theme

Composed by Senterea, this is the first boss theme that is separated by phase 1 and phase 2. (The first phase loops from 0:00-1:40, second phase from 1:56-3:42)

Unfortunately I think this will be all that's shown from Chapter 9 since I want the location and everything about it to remain a surprise for when the update releases. There may be some silhouette screenshots or something though

Also I apologize for the lack of posts lately, with me working on the story there isn't much to...

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Underwater volcanos showcase

just a neat small addition to the world added recently, it will soon have a new type of potion catalyst that spawns at it, but for now its just a regular hazard. While its erupting, the sea near it is boiling and deals damage, as do the large waves that are spawned from it

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Kraken Screenshots

Some pics I took while working on the new sea monster. Will prob have a clip made over the next few days

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Tidestone Band showcase

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Crew related changes showcase

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Boss Helper Ghosts Feature

A lot of the negative feedback from new/younger players is that bosses are too difficult, so I thought of this optional system to help them out

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Gunpowder Barrel Tiers

See patch notes for more info

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Visual Weapon Dual Wielding

When swapping between weapons your character can now visually dual wield most of them. (Besides stuff like dual bladed weapons) and also do things like using a shield and a sword at the same time without having to do equip/dequip animations when swapping. It also changes your m1 and blocking animations to use both weapons if you're dual wielding. Turned out pretty cool

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New HUD UI layout

The orb in the center has spirals representing your first magic color, your spirit energy color, and Poseidon's spirit (after you get it), as well as your renown title color and equipped title color. It also flashes with a cutlass icon while in combat, and/or shows your dock boat/toggle sails

Still need a few scaling adjustments and fixes but overall I like how it turned out

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New NPCs

Won't say what they'll be for yet, designed by SelloutJTN and Algepra

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Duel System Showcase

Mostly finished but still has a few adjustments to be done, really pleased with how it turned out. This whole system was coded and added by Partcline

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Chapter 8 Story Part Names

Posting these for the people who want to theorize

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New spells showcase

Visuals of them are still WIP since I haven't had time to go through them yet after moochezz made them

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Hallbjorn Teaser

Teaser clip for a new side boss being added in Full Release (teaser and Hallbjorn designed by SelloutJTN)

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Warrior vs Oracle Showcase

A showcase of warrior vs oracle builds with the new skills and rites, recorded by Rayman_Axel

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Planned changes for magic energy and hunger

Yesterday I was thinking about how magic energy and hunger basically become non-factors at max level due to surplus of meals/items, and energy regeneration from awakening/jewels. I was also reflecting on how the energy system is in the game, originally way back when I was first making Arcane Adventures I wanted the energy to be kinda like ki in DBZ games where you have to charge to refill it during fights, but for years now I haven't liked that idea (which is why awakenings give you passive e...

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Assassin Animation Pack

All animation by SelloutJTN

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New NPCs

Important NPCs that will have long side quest chains that give you abilities, will reveal their names and stuff later on but for now have fun speculating

All designed by SelloutJTN and Algepra

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Current plans for the Fleet system

This system would essentially serve as a side minigame/tycoon to manage in exchange for getting resources and unique unlockables. This feature will likely be included in the Full Release update. (It's unlikely that the Dark Sea Abyss or Dark Sky will be included though)

If you have any questions about the plans for it so far, ping me in the patreon channel in the discord and I'll answer when I can

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Sorcerer Animation Pack Showcase

By the way be sure to join the Patreon channel in the Discord, lots of exclusive stuff is posted in there way more regularly but I'll try to post on the actual site more often

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(Do Not Share) The Nimbus Lands

Ignore Sameria underneath it, I just put it there in my island building studio to compare sizes
Also ignore that unfinished tiny island in the middle of the first pic, its a small orchard island that Astralworks is making (a few small orchards and farm islands are being added still)

Got tons of cool secrets and new fruits/mushrooms planned for these areas

I'll post pics of the Nimbus Lands publicly soon but probably not as many close-up pics as I posted here, we'll see

Wh...

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