XaiJu
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Injuries

New system I added yesterday to make the hard boss fights kinda have more of an effect on your character. Regular injuries like these will heal slowly over time (about 40 mins of gameplay) so that you aren't forced to continue the story to heal, but there will also be "Story Injuries" in the Nimbus Sea which only heal as you progress in the story, since your character being injured will be important for certain boss fights

Injuries Injuries

Comments

The health reduction is exactly 18% in case you are wondering

Joshua Fenton😺

Ganking is sure gonna be easier isn't it?

Waffle

The injury system is definitely one of my favorite planned features, glad that its being worked on! The health bar visuals look really cool as well

Pilles

fire

display1

hoarding those 99078 apples, damn

Ng Wei Xiang

Interesting concept, can’t see to see it be fleshed out more

Trisha

That was kinda my thinking, the extremes you would push your body to in order to avoid their relentless attacks can do harm in of itself, i just wanted to know if it was coded to the boss sequence, defeat or getting hit. Curiosity from the coding standpoint

John-Xavier Terry

Physical exhaustion causing you to get hurt ig

grif

I wonder, i know this would be hard to accomplish but if you were to get through those fights without getting hit, do you still receive the injury?

John-Xavier Terry

Would there be a story injury for the mines section after the julian encounter?

Ace Grey

ouch

[archived]

we're not making it out of the bronze sea with this one 🗣️

KT

pretty neat system I wonder if there will be any injuries that do other things besides reduce max hp

Hibiki

That's a super interesting mechanic to nerf a bit ultra strong dark sea builds, genius idea keep going vetex

kirito012

Looks sick, cant wait to camp argos to gank kids for rep

SaeV Me


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