Hey guys, new update is coming soon and I'm excited to share some insight of new things I've been working on in the past month.
I've spent a lot of time experimenting with different features for the future enhancements. A lot is still very experimental but a lot will be possible especially with further development of RT shaders which will be a new open window forward.
One of the experiments was properly tracing my custom models which are now invisible for specular (reflection) part of PTGI and HRR shader. But since new update - a possible E13 PTGI shader is closing in I won't dive into this yet as I don't know how much actual structure will change with the shader update.
For the next update I've been working on various new textures and models, mainly for city builds - city streets in general.
That's because we've secretly started building a full city on my server using my mod and our goal is to try to make the city as realistic as possible in Minecraft. I will also get a lot of ideas along the way with this which I've already started to realise. Official announcement of the server is yet to come though.
I've also made a new modern door template with 3 states open, closed and partially open. All designed with full door frame and this will be a template for many more door designs to come.
I'm also planning to release new street pole extensions for direction signs and traffic lights above roads.
Ultimate Immersion
2021-05-31 10:53:41 +0000 UTCRolando Peralta
2021-05-29 17:29:29 +0000 UTCJibberJabber
2021-05-10 22:23:20 +0000 UTCUltimate Immersion
2021-05-08 10:28:28 +0000 UTCNano
2021-05-08 03:27:31 +0000 UTCUltimate Immersion
2021-05-06 20:59:32 +0000 UTCUltimate Immersion
2021-05-01 00:46:07 +0000 UTC