XaiJu
NoXSmoking
NoXSmoking

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Finishing development

Just about to finish developing the base body which will drive all future characters. It doesnt incl. every pose (would take ages to test them all), but its a solid and stable base to work further from during the projects ahead...
Am preparing a last test animation to drive all the base body parts, a complete Lara, no hairs though, before starting with the Jill animation in about a week.

But I also have some bad news that I have to tell you and that's why I didn't prepare a preview for this update:
It's about the AI ​​face trainer with which I wanted to simulate the faces of all the characters.
https://zivadynamics.com/ziva-face-trainer
Today I finally got an answer from support to my countless questions about this program and unfortunately I have to look for an alternative to animate the characters' faces.
It's simply because of the price, it wasn't clear until now how much it  would cost. In order to use this technology, they don't charge a  one-time fee for the software, but rather for each simulated face...  $1,500 each.
I cant afford that and probably have to animate the faces in the classic way...

Comments

I´ll use the faces i did in max for now, which where not that good tbh. Maybe maya has a more advanced way to do the facial, will do more research on that. But its surely a heavy bummer they do the pricing amount that way. Was really looking forward to use that ai tech

No Smoking

$1500 each sounds like hollywood money lol. It is what it is. Hopefully hand animating the faces won't set you back too much.

TheGreatCornholio


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