This week in Seeds of Fate a lot of icon work and creation of random swag items. But most of the time was spent working on lag. The two biggest offenders are currently the towns of Durina and Ahkra, due to the sheer number of interactables on the maps; frame rate tends to drop to the 30-50s or so from the usual 60. It was one of the major complaints about the last release so a lot of care is being put into balancing all those new features and actually having them run smoothly.
It's kind of an uphill battle and likely one of those plans that won't survive contact, but we'll have to see how it goes.
Also, a question:
What kind of skills would you guys like to see in the game?
Custom Damage means that just about anything with a variable can be a part of a damage equation now, so there's a sudden wealth of options.
CappuccinoSquid
2015-10-12 13:19:49 +0000 UTCSaburo X
2015-10-12 01:22:16 +0000 UTCSaburo X
2015-10-11 20:51:21 +0000 UTCyunon
2015-10-11 19:06:14 +0000 UTCTheDarkWatcher
2015-10-11 16:43:10 +0000 UTCSaburo X
2015-10-11 14:52:12 +0000 UTCCirclesquarer
2015-10-11 11:56:53 +0000 UTC