XaiJu
psychoseal
psychoseal

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Version 0.132

 I wasn't satisfied with frustrating interrupt mechanic and adding more time just to make player not mess up was not a good solution, just a band aid. I hope this feature will make combat more enjoyable, less frustrating.

 Constantly making changes and fixing bugs is tiresome sometimes, so I couldn't spend much time on polishing cutscenes, but since people helped me finding bugs, I had more time to work on those. In the mean time, I added a little script to adjust animation speed, since it's important in 'some' scenes.

 On the other hand, we are working on second part, on 15th day of this month, we'll be releasing an early access version of v0.2, with somewhat complete map and scenerio. We plan to add 1 scene but that'll probably hang until full release of v0.2 on june 1.


Changelog

Combat:

- Moved camera focus between player and enemy

- Interrupt phase now can be triggered manually instead automatically

- QTE timer reduced to 112.5 -> 75

- Skeletons poison damage is increased to 10 -> 20

- Health bar is only active for current target now

Menu:

- Interrupt key can be configured from Key Bindings menu

Cutscenes:

- Lots of little changes to timing and animation speed


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