Screenshot by asu
Changes over r5.2_dev7:
- Changes regarding Advanced Colored Lighting:
* Improved consistency light colors when moving around
* Added glowing edge effects to nether and end portals
* Added lighting to active end portal frames with Advanced Colored Lighting
* Added "6 Chunks" Advanced Colored Lighting option
* Fixed held light sources being incorrectly self-lit with Advanced Colored Lighting
* Fixed some stained glass panes not tinting light color with Advanced Colored Lighting
* Fixed some handheld lights casting an unintended white color with Advanced Colored Lighting
* Fixed inconsistency of glow berry items with Advanced Colored Lighting
- Added "OFF with sky" and "OFF no sky" options to the Water Reflection Quality setting
- Tweaked lightmap curves for amethyst, deepslate and tuff (IntegratedPBR)
- Tweaked color/light balance of end portals
- The puddle glass fix feature is now only enabled when Advanced Colored Lighting is enabled for technical reasons
- Fixed handheld lighting not working for light sources held in off-hand
- Fixed water refraction causing some artifacts when viewed from certain angles
- Tried to fix an issue with Apple device incompatibility (Looking for help. Please test if you can)
- Tried to fix an issue with Distant Horizons and AMD GPUs (Looking for help. Please test if you can)
- Fixed chicken feet flickering when TAA Mode is set to Intense
- Fixed calibrated sculk sensors having slight artifacts with Anisotropic Filtering (IntegratedPBR)
- Fixed very slight lighting position issues
Elequacity
2024-04-26 11:54:10 +0000 UTCEmin
2024-04-23 11:34:00 +0000 UTCColin Hendry
2024-04-22 19:03:36 +0000 UTC