XaiJu
Emin
Emin

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Complementary Shaders r5.2 Development Version 7

Changes over r5.2_dev6:

- Added further support for Minecraft 1.21 additions including IntegratedPBR and Advanced Colored Lighting support

- Added a fix for Rain Puddles setting causing puddles to appear in buildings with glass roofs. Enabled when Detail Quality is set to High. Iris-only feature

- Improved the accuracy of block reflection filtering. Fixing some smudging issues

- Dynamic Handheld Lighting now uses the position of the player instead of being stuck to the camera. Iris-only feature

- Some effects have been tweaked to work a bit less bad without TAA

- TAA Mode setting can now be set to OFF

- Fixed upper half of tall plants not waving

- Fixed Advanced Colored Lighting causing an error with some AMD GPUs

- Fixed some blocks having incorrect materials on Iris

- Fixed some blocks not letting light color through with Advanced Colored Lighting

- Fixed some lights following the player when Colored Light Fog is disabled with Advanced Colored Lighting

- Fixed Colored Light Fog not working well with the Blindness and Darkness status effects

- Fixed several balance issues with Handheld Lighting

- Fixed rain fog balance being off in some cases

- Fixed "Always" mode of the Rain Puddles setting no longer working

- Many small changes

Complementary Shaders r5.2 Development Version 7

Comments

Oh I will check if something is broken between dev6 and dev7 then. Because they aren't supposed to be changed between those two I think

Emin

But yeah, was just curious if it was a bug or a choice for the shader but Very epic Shader overall. (Forgot to put this as a reply for my message*)

Mentally Mute

Also I ask this because a mod called cobblemon takes advantage of emissive textures for most of their pokemon for glowing eyes, fur, etc. and it seems for just dev7 seems to dial it down alot compared to dev6

Mentally Mute

I shared some screenshots in the disc earlier today, but it seems the emissive textures/glowing entity textures for dev 7 is just very dim compared to dev 6 which was much brighter. I want to ask as well, is ssr for entity/armor disabled for dev7? I cant seem to find a setting for enabling this

Mentally Mute

Oh no dev7 broke something with Mac. Are you 100% sure that dev6 works good?

Emin

They do! They don't glow too much though. The "emissive texture" feature of Optifine (or the mods that copied it) is a hacky feature that just sets the light level of the texture to the max. So we would need to make the entire lighting brighter to make emissive textures brighter, which some shaders do but I don't want to do that because it worsens the balance

Emin

hey, does emissive textures for entities not glow in this pack?

Mentally Mute

Thanks for making shader that works on the Mac. (i use 6 but 7 is not work)

Holo. MINDESK

I messaged you on Discord and sent some screenshots. It seems like it was actually my mistake, but maybe you still want to read through the explanation.

Skaldkin

Thank you for your kind words! I don't see a difference with soul light sources though. Can you send some comparison screenshots?

Emin

Complementary is by far my most favorite shader, great work! In this version I get the feeling, that the colored lighting from soul light sources is much less blue then in dev6. I don't know if you wanted it that way, or if it's a bug on my side, but maybe you can look into it.

Skaldkin


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