Changes over r5.2_dev4:
- Added "Advanced Colored Lighting" option
* Using a worldspace flood-fill system to ensure that every light source is always correctly accounted for
* Costs very little performance at lower distance settings thanks to Iris, which is required
* Please consider this feature as "work in progress" and subject to changes
* Massive thanks to sixthsurge for making this possible. Please check out Photon shaders if you are interested in a really well made realistic shaderpack
- Tweaked block lighting on amethyst blocks and all trapdoors (IntegratedPBR)
- Readded the fix for iron bars flickering when put on the ground
- Fixed bloom looking incorrect at higher screen resolutions
- Fixed border fog looking incorrect on the new rain styles with the Distant Horizons mod
- Fixed Generated Normals causing an error with the Distant Horizons mod
- Fixed Atmospheric Fog Distance setting being reversed with the Distant Horizons mod
- The size of Unbound Cloud Shadows now change according to the Cloud Smallness setting