V0.5.F & V0.6.F Bug Fix Report
Added 2023-08-01 01:57:44 +0000 UTC
I'm sorry, the main reason for these bugs is that when I'm modifying and adjusting some function codes, I sometimes forget their original special ordering or requirements, resulting in errors in originally normal functions. Because I'm always learning and optimizing the code structure (to optimize the game frame rate), when adding new mechanisms, I also improve the old mechanisms.
For instance, the bug that made it impossible to talk to NPCs across a table, which was fixed in v0.6.3, was a result of my adjusting the object activation code to allow for minecart control in combat, inadvertently causing the conversation start for NPCs across the table to fail.
Similarly, in v0.6.5, the Flame Knight boss could revive. This was due to me completely remaking the method of enemy refresh, saving me the effort of having to individually record the all ID of every map and enemy for refresh, but this also resulted in the Flame Knight boss being automatically refreshed by the system.
There are many similar instances, so each update brings with it many unexpected bugs. I hope you all can understand.
Once again, thank you all very much for your support and testing.
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对不起,出现这些bug的主要原因是,我在对一些功能代码进行修改和调整的时候,有时候会遗忘掉它们原本的特殊排序或者要求,以至于造成原本正常的功能出错。因为我一直都在学习并优化代码结构(优化游戏帧率),所以在添加新机制的时候,也会对原本的机制进行改进。
比方说,在v0.6.3中修复的无法越过桌子与NPC对话的bug,是因为我调整了对象启动的代码,以实现在战斗中操控矿车,结果不小心导致桌对面的NPC对话判定失效。
再比如,v0.6.5中炎骑士BOSS会复活的问题,是因为我完全重做了敌人刷新的方法,让我不用再额外花费大量时间记录每一张地图和敌人的ID来进行刷新,结果这也造成了炎骑士BOSS也被系统自动刷新的问题。
类似的情况还有很多,所以每次更新都会有很多意想不到的bug,希望各位能够理解。
再次非常感谢各位的支持和测试。
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V0.5.F & v0.6.F
- Fixed bug where defeated by boss, boss music will play in regular combat, and unable to seduce.
- Bug that cause lightning slash to hit twice.
v0.6.9f
- Fixed the issue where repelling the Crystal Mage did not properly deal damage to the crystal.
V0.5.28e & v0.6.9e
- Fixed an issue where the game would error out when the magic cast by Yukimura hits during the battle with Flame Knight.
- Fixed the issue where Skill 1 (Thunder Slash) would still consume skill points when it's released while locked on but does not hit the target (due to the locked-on enemy dying or the lock-on becoming invalid).
V0.5.28d & v0.6.9d
- Fixed an issue where enemies would cause an error after casting magic beyond a certain number of times.
- Reduced the normal attack damage of the Flame Knight and increased some of its magic damage.
- Reduced the damage dealt by all enemies in the castle area.
V0.5.28b & v0.6.9b
- Fixed the issue where enemies couldn't step into the tall grass.
- Fixed an issue where opening the H interface would cause an error when body development reaches 100.
- Fixed an issue where the lock-on function would occasionally cause errors during battles with the Crystal Mage.
- During prostitution Sex, enemies no longer move or attack the player.
- Fixed an issue where the final fireball trap on the long bridge in the dungeon failed to stop.
- Adjustment: Increased the damage of Skill 1 (Thunder Slash) and allows the player to quickly use this skill to hit the enemy directly (without a straight line) when locked onto an enemy.
V0.5.28 & v0.6.9
- Fixed the issue in v0.5.27 where the image of Yukimura was unintentionally missing.
- Fixed the problem of regular soldiers can be endlessly charmed during battles.
- Fixed the error that occurred when spawning enemies after the alert value was full.
- Fixed the problem where damage to the crystal before starting a fight did not initiate the boss battle.
- Fixed the issue where the Lightning Dash forcibly interrupted enemy actions.
- Fixed the problem where monsters had an overly long reaction distance.
- Increased the probability of blue fire elementals appearing during boss fights, and the chance is even higher when the player's skill points are at zero.
- Lowered the health of the Crystal Mage, as well as the amount of healing to the crystal.
- Increased the damage to the crystal when repelling the Crystal Mage.
- Reduced the casting speed of the Fireball spell.
- Lowered the health of the Flame Knight.
- Slightly reduced the attack frequency of the second stage Flame Knight.
- Removed the soldier reinforcements from the second stage of the Flame Knight boss fight.
V0.5.27 & v0.6.8
- Fixed the issue where H loop animation sometime could not end.
- Fixed the issue where you could backstab indefinitely.
- Fixed the issue where Lati's rescue assassination was triggered incorrectly.
- Adjusted the frequency of summoning fire elements in the Crystal Boss Fight.
- Adjusted the speed and damage of the knight's heavy slash.
- Adjusted the effective chase distance, if the distance exceeds 6 squares and the player is not visible in the field of vision, they will exit the battle and start searching.
- Adjusted the logic of seduction. When seducing fails, or a charmed enemy is attacked, it cannot be seduced again (can be refreshed by switching maps).
- Newly added: After learning the skill of exhibiting in battle, you can now charm enemy in battle (when there is only one enemy).
- Newly added: Skills - Luna can charm following enemies: Crossbowmen, Shieldmen, Cavalry, Knights.
In v0.6.6, a number of bug fixes and adjustments were made.
- Fixed the issue where fire elemental summons could not be killed.
- Fixed the problem of stone pillars not being destructible.
- Fixed the issue of the invincibility frame not working when the Crystal Mage is fleeing.
- Fixed the error that occurs when re-challenging the Crystal Mage.
- Fixed the problem of the Flame Knight resurrecting after being defeated.
- Added a new skill allowing players to carry 8 healing potions.
- Outside of battle, sprinting only consumes stamina in dungeons.
- Adjusted the frequency of the Crystal Mage's crystal enhancements, and now killing a fire elemental will also damage the crystal.
- Adjusted the operation of prostitution, no longer requiring Luna to face away from the charmed target.
v0.6.4
- fixed a bug that I caused in v0.6.3 by typing the wrong code, which would report an error when attacking enemies.
v0.6.3
- fix where rejecting sekuhara by charmed enemies could result a error.
- fix where Slimeking Boss fight do not trigger Boss HP bar, and do not end battle state after defeating it.
- fix where you couldn't talk to npc over table
v0.6.2
- Now the save files for v0.5.x should be usable. Remember to rest immediately after loading the game to refresh the map.
- Still don't recommend using the old save, but you can test and let me know, I will try fixing it anyway.
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V0.5.F & v0.6.F
- 修复了被BOSS击败后,在普通战斗中BOSS音乐响起,以及无法诱惑的问题。
- 修复了雷电斩可能会命中两次的问题
v0.6.9f
V0.5.28e & v0.6.9e
- 修复了与炎骑士战斗时,雪村释放的魔法命中导致报错的问题。
- 修复技能1(雷电斩)在锁定释放未命中(锁定的敌人死亡或锁定失效)后依然消耗技能点的问题。
V0.5.28d & v0.6.9d
- 修复了敌人释放魔法超过一定次数后会报错的问题
- 降低了炎骑士的普通攻击伤害,并上调了一些魔法伤害
- 下调了城堡区域所有敌人造成的伤害
V0.5.28b & v0.6.9b
- 修复了敌人无法踏进高草坪的问题。
- 修复了当身体开发度到达100时,打开H界面报错的问题。
- 修复了与水晶法师战斗时,锁定功能几率报错的问题。
- 卖春Sex中,敌人不再行动与攻击玩家。
- 修复在地牢中,长桥火球机关最后未能停止的问题。
- 调整:增加了技能1(雷电斩)的伤害,以及允许玩家在锁定敌人时,快速释放该技能直接命中敌人(无需直线)。
V0.5.28 & v0.6.9
- 修复了v0.5.27中雪村图像意外丢失的问题。
- 修复了士兵可以在战斗中无限诱惑的问题。
- 修复了警戒值满值后刷新敌人报错的问题。
- 修复了在开始战斗之前对水晶造成伤害并不会进入BOSS战的问题。
- 修复了雷电冲刺会强制打断敌人行动的问题。
- 修复了怪物的反应距离过远的问题。
- 增加了BOSS战中,蓝色火元素出现的概率,并且当玩家技能点为0的时候,概率更高。
- 降低了水晶法师的血量,以及对水晶的治疗量。
- 击退水晶法师时,对水晶造成的伤害提高。
- 降低了火球术的释放速度。
- 降低了炎骑士的血量。
- 略微减少二阶段炎骑士的攻击频率。
- 删除了炎骑士BOSS战中二阶段的士兵增员。
V0.5.27 & v0.6.8
- 修复了H循环动画有时无法结束的问题。
- 修复了可以无限背刺的问题。
- 修复了拉缇的救助刺杀错误触发的问题。
- 调整了水晶BOSS战召唤火元素的频率。
- 调整了骑士重斩的前摇与伤害。
- 调整了追逐有效距离,当超过6格距离后,如果视野中无法发现玩家则退出战斗。
- 调整了诱惑逻辑,诱惑失败时,或诱惑状态的敌人被攻击后将不能再被诱惑(可通过切换地图刷新)。
- 新增:学习战斗中露出的技能后,可以诱惑战斗中的目标(当只有一名敌人时)
- 新增:技能 - 可以诱惑敌人:弩手,盾兵,骑兵,骑士
v0.6.6 调整并修复了很多bug。
- 修复了火元素召唤生物无法被杀死的问题。
- 修复了石柱无法被破坏的问题。
- 修复了水晶法师在逃跑时无敌帧没有生效的问题。
- 修复了重新挑战水晶法师时出错的问题
- 修复了炎骑士会在击败后重生的问题
- 增加了新技能,允许玩家持有8瓶恢复药水。
- 非战斗中,冲刺只有在地牢中才会消耗体力。
- 调整了水晶法师强化水晶的频率,并且现在如果杀死火元素,也会对水晶造成伤害。
- 调整了卖春的操作,不再要求露娜背对着被魅惑的目标。
v0.6.4
- 修了一个我在v0.6.3因敲错代码搞出来的bug,会在攻击敌人时报错。
v0.6.3
- 修复了如果拒绝被魅惑中的敌人骚扰,则会出现错误的问题。
- 修复了史莱姆王战斗没有BOSS血条UI的问题,也修复了结束战斗后无法退出战斗状态的问题。
- 修复了无法隔着桌子与NPC对话的问题。
v0.6.2
- 现在v0.5.x的存档应该可以使用了,记得在读档后立马再次休息已刷新地图
- 仍然不建议使用旧的保存,但你可以试试,毕竟是beta,不管怎样如果不行我都会尝试修一下