April Update Report (Beta version to be released next week)
Added 2023-04-06 10:35:16 +0000 UTCHello everyone, this update report is slightly delayed. I previously stated that I would release a detailed report in approximately two days, but due to unforeseen circumstances, I apologize for not being able to complete it on time.
My progress is still on track, but if there are any unforeseen events (such as a serious bug), it is possible that the beta version may not be released before the 10th. We hope everything goes smoothly.
Today's update report mainly includes the following points:
- New Gameplay: Exposure and Temptation
- New System: Combat H
- New Enemies and Bosses
- Optional Missions: Bounty Hunting and Challenge
- Modifications and Future Plans
New Gameplay: Exposure and Temptation
I have completely revamped the Exposure and Temptation mechanics, and they are no longer presented in the form of dialogue boxes.
The previously randomized exposure has now been divided into four categories, with two for the upper body (breasts) and two for the lower body (genitals, butt), each with independent CG cut-in that vary depending on the exposure level (which has three levels). The four types of exposure now correspond to the [E], [R], [D], and [F] keys.
Temptation Assassination
Each individual enemy now has a preference, and temptation can only be triggered when the correct part of the body is exposed. Note that more powerful enemies require higher exposure levels. After successfully tempting an enemy, Luna can perform a frontal assassination within a short period of time (which no longer requires skill points).
If a frontal assassination is not performed, a battle will ensue once the enemy's excitement level drops to zero.
If Luna moves too far away during temptation, a battle will also be triggered.
Charmed Condition
After temptation, if Luna does not perform a frontal assassination and instead allows the enemy to touch her body while continuing to expose herself, the next stage of H scene can be triggered.
After completing a special storyline with Yukimura after a future update, charming enemies will be possible. (This feature is currently not implemented and is assumed to be already acquired at current state of game.)
After 4 H cut-in scenes, the enemy will enter a charmed condition. Enemies in this condition will no longer hold any hostility towards Luna (unless the player attacks them), and new H actions can be performed.
In the future, I plan to give charmed enemies other purposes, such as providing intelligence, offering supply items, or providing side missions. Of course, they can also be used for prostitution to obtain Souls.
New System: Combat H
During combat, Luna's clothes may be torn off and enemies may attempt to capture her and engage in H actions. Throughout the process, Luna can use QTE to quickly escape.
If attacked from behind by a high-level enemy, Luna may be directly assaulted, so be careful.
In addition to human enemies, some monsters also have similar means of attack (except for slimes).
Due to time constraints, the current combat H lacks diversity, mostly consisting of capture and QTE, but I plan to add more poses and gameplay in the future.
In the future, I will also optimize the H events and parasitic mechanisms of slimes, integrating H events into combat H and changing parasitism into a debuff that can exist long-term.
Abnormal Conditions
Combat debuffs or abnormal conditions are common in many ACT games, such as confusion, restrained, sluggishness, and poisoning. In H games, there are also abnormal conditions such as charmed, estrus, parasitized and pregnant. I am considering adding these elements.
New Enemies and Bosses
The heavily armored soldier have been updated and replaced with "Knight" in the new version, with new skills and attack animations to increase their strength.

A new story boss, the Flame Mage has been added, with a difficulty level between the Slime King and the final boss of Chapter 1, the Flame Knight.

Optional Missions: Bounty Hunting and Challenges
New optional bounty hunting and challenges have been added. You can accept them by checking the display board next to the inspector in the Shadow Crevice.
Currently, only money (Souls) will be rewarded for completing these missions.

Modifications and Future Plans
Modifications:
- Due to the new main plot, some of the triggering methods for H-events have been adjusted.
- The "Rescue Yukimura" event mentioned in the previous update report has not been deleted but has been rescheduled to Chapter 2, which is currently unfinished. The Yukimura plot in Chapter 1 has been replaced with "Treasure Plunder", in which Luna will meet new important characters.
Future plans:
- Clothing damage: Add a durability value for clothing that is no longer linked to HP. Also, add the ability to remove clothing.
- Parrying: Add a block mechanism, no longer using attack to parry.
- Flag soldier: Modify the function of the Flag soldier. Since the game has changed to ACT, the original Flag soldier's functions (Warning & Roadblock) are no longer suitable for ACT game.
- Blacksmith: Add a blacksmith in the Hidden Village who can increase Luna's attack power.
- Weapons: Plan to add new types of weapons in the future.
- Combat: Modify the coordinate judgment logic for attack detection, change it to real x (real screen coordinates), specify the range of character attacks, and thus increase the game difficulty.
- Quickstep: Add a dodge mechanism.
That's all for now, thank you once again for your support.