Thank you for test play, now there should be no major bugs.

RPG Maker is a really easy game engine to pick up, although it takes a lot of challenges to optimize.
Wolf of Shadow has a complex view and obstruct mechanism, and without maximum optimization in terms of computation, engine like RPG Maker can't really handle it...
So, aside from testing bugs, optimization is also where I spend most of my time.
Before making this game, I was thinking about using MV or the latest MZ, or even Unity, but on reflection, this is my first game and I think it is better to use the engine I'm most familiar with.
The other reason, or maybe this is the major reason, is that I haven't learned much about JavaScript or C# yet, and if I rush into it, it could become a sea of bugs.
So it had to be VXace.
Although I was a little annoyed by the mandatory screen proportions of the ACE.
But I can't help it *sigh

* "I am tired..."

* "Eww... so dirty"