XaiJu
Deluded
Deluded

patreon


Poll: So…

We’re thinking of releasing a test build, but we need your opinion.

The current version of the game (to my opinion, as I did some testing - kufe7) is pretty raw.

We finished making the NPCs movement system, as promised, but there are problems that still need tackling, like: NPC’s clothes changing system, animations misplacements and asyncs (especially with props), a lot of bugs related to saving/loading, framedrops, indoor/outside lighting conflicts, etc

Also, some of the new clothes may be missing because not all of them are yet baked and implemented into the game.

And the question is:

Should we drop the test build in a couple of days or give it more time for polishing?

Comments

hard to estimate. both prologue and the open world are being worked on simultaneously. people working on them do so full time. once we solve all of those problems we gonna drop a test build

SRT

This was a tough one to answer. I can't deny that I've been itching to see the progress you've made in the game - more so than any other game I am anticipating right now. But...yeah, I can't say that I want to play a test build littered with bugs, particularly those that affect performance heavily. I'm curious to how much time is being spent on the overall world, and how much is being spent on the more focused prologue? I don't think that I'm alone in simply anticipating the release for the next day in the prologue. Can we expect that anytime soon?

cHERp

As a player I'd rather wait because the smoother the experience the more it's enjoyable, that being said releasing it early might help decrease time spent to search for bugs if the testers report them

Walpeps


More Creators