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Deluded
Deluded

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Development Update #12

Missed the dev updates? Lucky you—today we’ll go in-depth about what we've been working on over the past month.

You can read the previous posts about the upcoming 0.4 update here: #8 #9 #10 #11

New clothes

New items

New content

In earlier posts we mentioned the new gloor scene a couple of times. Remember the tentacles? That sequence was already massive, with all the branching dialogues and cutscene variations… But this new one turns out to be twice as big (~90 cutscenes compared to ~40 in tentacles)! Albeit be careful, since this scene is not for everyone, and most players will likely find it extreme.

The writer continues working on the new junkie character (no character model yet) that you’ll meet at the Spring Mansion location. Currently this is an insignificant character whose story may or may not be expanded in the future.

Anyway, the writer’s main focus is the Silver Mine. This open world storyline will feature Alisa being a newcomer in a hostile environment where every day brings the new challenge involving moral dilemmas, unique NPCs with their secrets and hidden motives.

Also, the Spring Mansion story rework is in progress, we’ll talk more about that when we have more to share.

Mechanics

Locations (open world)

Console game

Almost finished making the game footage for the console. It’s a Doom-like shooter that Stuart will be playing during his daily schedule.

Character customization

We started working on the character customization that is about to be introduced in the v0.5.

And before you ask—No. The fact that we’re working on the v0.5 content doesn’t mean we’re finished with the v0.4 and are gatekeeping it for some reason. We still need to finish some code regarding the NPCs’ movement. 🥵

So far, here’s what we’ve got:

Thanks again to our @Helpers on Discord for your ideas on character customization features! (if you wanna become a Helper too—hop into our Discord and choose the role!)

And, of course, huge thanks to our dear subscribers for your continuous support! Big tummy kiss 😙 (no homo)

Best regards,
kufe7

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Development Update #12

Comments

we started working on the customization just because we have nothing else to do while waiting for the NPC system to be finished. all in all, it's indeed a plus for the game

SRT

The amount of detail your adding to every part of this game is unreal. I imagined you'll have ubisoft messaging you guys on how to help them improve there open world games. 😆 keep up the good work.

ClammyClap

Somehow I hope putting all this time in those details is worth the later development of the game. If people have to wait a year for a 20 minute content update (from 0.3.5 to 0.4), because you want to make sure that the skin looks different when she is cold and when she is not, this might hurt now, but if the speed increases, because the basics are done and it's only about adding content with 0.5 or above, I am happy :)

Nev


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