3.1.7 very important fixes for some people
Added 2025-05-02 01:57:30 +0000 UTCSBQ Engine is still v0.2 If you already have that installed then you only need to replace starbecue.pak in the mods folder with the new one
Fixes
fixed a math typo which was causing infuse size to not be used
belly and womb are now tagged to allow infuse size (I forgor before)
added some additional checks to guard against the deed gui crashing when compatibility patches don't add tenants correctly
NPCs Aren't Stupid should load before SBQ does now, so it shouldn't break NPC behavior
Text Scrolling was reworked to properly read utf-8 character lengths and scroll one character at a time rather than it scrolling one byte at a time, this means it will no longer freeze when it tries to print any character that used more than one byte and only gets the first byte.
Changes
More dialogue for Meanbean personality by Helena
Added setting to disable text scrolling in the dialogue box (misc tab)
The fixes with text scrolling are incredibly important for translation projects because many languages use characters that are well outside the single byte range that the english language uses
Comments
I dont know if its something that happens with anyone else but when you get one of the characters that are able to do vore as a crewmember, if you mess with their character's equipt weapons AT ALL, they start automatically dying when encountering other enemies. And when you don't, they sometimes start reverting changes you make to them through the SBQ settings book that you can use on them. Also the crewmates will constantly try to teleport to you if your swallowed
Aaron Converse
2025-07-01 06:02:36 +0000 UTCI'm not sure if anyone else is having this issue but for me it seems like the Minikong Stronghold mission is breaking with the Starbecue mod on. I played it with the mod on and the Big Ape boss couldn't be damaged at all, and atop of this whenever I uninstall the mod to try the level without it, I get softlocked with an error message saying there was an "Error loading asset: items/active/activeitemOverrides.lua" Is this just me? Is there a way to fix this so that the mission is playable without needing to debug to break the exit door?
Nathan Summers
2025-06-09 05:18:09 +0000 UTCOh! and a second 'small' bug/ "I wish sprites weren't as dumb". How hard would it be to add a 'tail' variant with draconic wings attached? Would allow argonians a nice addition... and let FU's Elduukhar have a better/ colorable tail without losing their own wings, since that's a thing. Oddly it doesn't happen with Kazdra, but it does happen with a reskin of Draconis, where any tail removes the wings of the species... I'm guessing it's just a weird case of how sprites are attached.
Zeorik
2025-06-03 02:09:11 +0000 UTCHey there, loving the mod! I don't really know the 'right' way to report bugs, but as of 3.1.7 there's a very minor one regarding shields. Player arms render/ layer over the shield sprite, making it look like you're carrying it under your arm as opposed to wearing it. Not the 'biggest' issue, but would love it if it could get fixed!
Zeorik
2025-06-03 01:49:58 +0000 UTCApologies, I should elaborate, I'm getting an access when booting it up.
Raboka Swiftalon
2025-06-02 23:51:17 +0000 UTCHow do I use the install? When opening the game through the attachment for windows, it fails with multiple errors. Am I missing something?
Raboka Swiftalon
2025-06-02 23:35:30 +0000 UTC