Colored bonds that looked like little constellations.
Scale/Move the emitter object to change where particles spawn.
For colors they can be changed in the material(Mix node is used but you can use a color ramp node instead to set a specific range of colors).
This basically exposes a couple more parameters from the version of nodes I've posted.
Birbcorp
2023-07-02 15:22:02 +0000 UTC