XaiJu
comeclosergame
comeclosergame

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[poll] Speak your desire into existence.

Now that we have started the early access phase, we have literally a ton of new features, technologies and content we wish to add to the game. Unfortunately we can't make it all happen at the same time… Will you help us to choose what come first?

Ideally, you should have played with the new character, Lalago, before participating to this polls. You can vote for multiple features of course, but be reasonable ^^

This list is not complete : some features are already planned (like skipping stories), and some others are secret!

Comments

At a later stage, i would want support for the finger tracking of the index controllers. Currently, there are no animations (of the body), just reactions to stimuli like hands or the pelvis. At least for the story mode there should be animations (walking) between scenes. Its irritating to search for the next location of the actor.

Falk

Thank you for the detailed report. I think that we never use the trigger as a trigger, but only as a button. The button should only respond to the action "interact bool" and not "interact". As for the "continue narration" action, it may be better to set it to a thumb button. I wish it could be the default, but the Vive controller only have one thumb button... I will think about that!

Ben Dum

OK, I've spent a bit more time on this and my initial impression was wrong. It's down to which controller event fires first. My trigger has 2 bindings, a "use as button" and a "use as trigger". On the button binding the click event is bound to "continue narration". On the trigger binding the pull event is bound to "interact". So, if I pull the trigger in mid-air that causes a pose change. If I slowly pull the trigger over the clothes toggle icon first the post changes then at the end of the trigger pull the clothing is toggled. If I pull the trigger quickly it will sometimes just do the clothing toggle, but it's a bit hit and miss. So the easy fix for me is to switch the bindings! This would also help avoid an accidental pose change when just touching the trigger lightly, so it's a good tweak for me to make. As for the code, there does appear to be something trying to avoid this conflict. Maybe when the tuning was done the devs controllers had a much faster trigger action than my controllers? I have the Reverb G2, a LOT of games need tweaks to the controller bindings. So this isn't really going to leave a bad impression on G2 owners, they should be quite used to tweaking controls by now :)

Alex

free locomotion should be implemented in the next version. about the CC and cloth button, it should be impossible to click on both. We will try and reproduce the bug, thank you for the feedback!

Ben Dum

Now that I have my VR legs I'd like an option for free-locomotion. Also the change position and toggle clothing button are too hard to click without hitting both.

Alex

Sounds like the "Ability to create your own poses" options, doesn't it? Thank you for your feedback

Ben Dum

I just want the ability to ragdoll the characters, put them wherever instead of only the predesignated areas with preset poses. This would add a ton more play time and make good replayability.

When you guys do add more characters, I say you guys should come up with 3 or 4 ideas of what you can create and let the community vote on which they want. That way you guys don't waste time on characters the community doesn't want. Love the current two tho.

I sent you a long dm with all of my feedback, I don't usually do that since most games don't nail the hip tracking like you did. Please take a look and let me know when you read it.

Thrown Away

Sounds. Moans, breathing, skin slapping, mouth sounds, maybe some ambient sound (wind, crickets at night, etc). Sound makes it much more immersive.

Mr. X


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