New Demo of "House of Hellish Harlots" - ver0.007, The Portly Gentleman
Added 2019-12-15 23:55:31 +0000 UTCOkay, now I've had a chance to get some sleep (and get some other morning tasks out of the way), let's go over this release properly.
First up, it's a mechanics-focused release, which means it's more games-type stuff rather than sexy scenario-type stuff. Because of how complex the new scoring system (and the code refactor) turned out to be, I decided to split the planned release into two. Now this is out, I'll be switching back to finishing off 5 or so harlot scenarios for the second half. Hopefully to be done by around the end of December depending on how much I can dodge the usual holidays stuff.
Now onto the new additions:
The Portly Gentleman.
This NPC will be the player's main source of money while in the House. He is only encountered in the post-room phase and will "score" players on their encounters with the harlots. For more background on him, you can talk to The Elegant Woman.
The Scoring System.
Originally, this was just a single numerical value, then I realised I wanted to make repeat visits to harlots a feature, and because of this, needed to keep track of what had already been scored. I didn't want players picking up easy coins by playing the same scenario over and over, and it also wouldn't make sense for The Portly Gentleman to pay out again for information he'd already paid for. This also opened up the option to have The Portly Gentleman give custom feedback depending on the harlot (you should notice this with Suka). It was a bit more work, but I think it will be rewarding in the long term for the options it gives me.
More Dummy Harlots.
This one might be more annoying than useful at this stage. Because this is a mechanics-focused release, I wanted players to be able to play through more rounds before the selection algorithm 'breaks'. It will dilute the 'real' harlots, but is only a temporary thing as I start to replace them with 'real' scenarios. If you like the names of some of the dummies, let me know and I'll attach them to future scenarios.
Code Refactor.
For some reason, I was all over the place with implementing NPCs to start with. The Elegant Woman was a little buggy in the last release because the way I'd implemented her was... not great. With The Portly Gentleman I finally found a cleaner way to implement the NPCs and upgraded both The Madam and The Elegant Woman accordingly. The other change is a little more technical and related to how Twine handles objects. I'm not going to go into it in too much depth as it probably isn't that interesting. One bit of advice I can give to anyone working with Twine - be very careful with object references, they don't always work the way you think they might and a lot of times you'll end up modifying the property of a copy rather than the original.
Repeat Visits.
Some back story. I had the four features above pretty much done (minus testing) around Wednesday last week. So, in a moment of madness, I thought I'd tack on Repeat Visits as an additional feature. Oh boy, was that a bad idea. The idea behind Repeat Visits is a player would get the option to revisit some harlots as future selections and the harlot would remember the player from the first time. This could open up options for side quests, maybe additional bonus scenes, or maybe even necessary to 'perfect' some harlot scenarios. I updated the scoring system with this in mind. I picked Suka no-Hirudo as a test case as she has multiple options for sex scenes and future visits would allow players to pick a different option. And... it was a little more complex to implement than I thought. That plus a dental appointment on Friday was the reason this release went out at midnight on Sunday rather than a sensible time on Friday.
Despite that, I'm still glad I did it now rather than later as I now know roughly what's required and can build it into future scenarios. Not all harlots will have this option, but it will add a bit extra to some. As always, I have to be careful not to make the harlot scenarios too complex, otherwise they will take too long to write and implement.
And now something I should have added and will be working on later today:
Choosing Harlots Directly.
After Smith's comment on the original post, I did check to make sure I'd flipped the right flag on Suka's properties to enable her to show up for repeat visits. That was set correctly. Then I did a quick back-of-an-envelope calculation on the probability of Suka showing up twice... and grimaced. The endgame plan is to have a lot of harlots so that each play through - the order the harlots are presented, etc - will be fairly unique. Unfortunately, this doesn't work so well in the early phases of development where around 4/5ths of the harlots are dummies and it takes a lot of random playthroughs to get a specific harlot to show up. I have an idea on how to get around this.
I did leave a stub in The Madam options for a 'gallery mode' where a player selects a harlot directly. This was meant to be outside of the regular game. Gallery mode will come (likely near the end of development), but I think I can add an option similar to it. It will work like this - The Madam gives the player a list of harlots, they pick one, and that harlot will automatically be added to the next selection. That should make it easier to pick out specific scenarios rather than running the game loop over and over, trying to get RNG to throw up the scenario you want.
Bugs.
I did a fair bit of testing, but the project is now getting big enough that it's easy to miss some pathways and corner cases. If, while playing the demo, you spot something that shouldn't be there, or a point where the game outright breaks, please let me know in the comments below. I'd like to ensure everything is running smoothly by the time I add the next batch of harlots.
And that's that for now.
ver0.008 will be that tweak to The Madam's options plus any bugfixes I've missed (and maybe repeat visit options for Arana Solfugis and Anna Boa).
ver0.009 will be 5+ new harlot scenarios depending on how many I can finish before the end of the month.
I hope you like what you're seeing so far, and once again, many thanks for your continued support.
- manyeyedhydra
Comments
PLEASE add Oppa to the first set of harlots. I really enjoyed the story featuring her and want to see her turn up quite a bit more. I also couldn't ever survive an encounter with the "gothic Lolita type" who's name escapes me at the moment-any hints?
MilkPrey
2019-12-17 05:52:41 +0000 UTCI saw there a vamp girl as one of the harlots. That really brought me joy, looking forward to her scenes some day. Keep up the great work.
SubNero
2019-12-16 23:56:17 +0000 UTCSome will have additional scenes (Anna Boa is one of those). For some it's slight different dialogue and outcomes. I've got to be careful I don't get too carried away given how many harlots I'm planning to create for the game. :)
Many-Eyed Hydra
2019-12-16 21:17:38 +0000 UTCI did finally get to revisit Suka again after a couple more playthroughs. It definitely would be nice if in one of the next releases we were able to unlock a special sexy scene or technique while visiting a harlot the second time. Also saw you had Oppa as one of the fill ins. Would love to actually see her in the game considering her obvious method of extraction ;) thanks for keeping the updates rolling out! As always I'll be looking forward to the next one :)
Smith lfarrel
2019-12-16 21:15:25 +0000 UTCBad Suka. She was supposed to be nicer the second time around. Her scenario can take a lot of semen unless you get her to stop right away, and as there is currently no way to replenish semen levels (that will be the next NPC), it's possible you were too low going in. Also, one of her sex acts is always fatal (The Portly Gentleman not having any information on it is an obscure hint). Other trapped NPCs is something I'll be adding later on. They will have their own stories. I'm planning to tweak the old intro I put up on philome a while back and bring the 3 NPCs from the car into the game.
Many-Eyed Hydra
2019-12-16 21:00:44 +0000 UTCSo far I have revisited Suka a few time and every single time she ends up killing me. Maybe that is intended, but if it is, then what is the reasoning behind going to them a second time? Unless you want to unlock the scenes. I also had the idea of maybe mentioning other people being in the house. Characters that are also trapped just like the player character. And the deeper you go into the night, the less people there are until you are the only one left in the morning. As such once again showing how dangerous the house and its inhabitants actually are. Besides that, nice update and keep up the good work.
Wakozi
2019-12-16 20:50:44 +0000 UTCShe's definitely going to be the face-sitting succubus. I still need to work out what tweaks her scenario needs to determine whether the player survives or not.
Many-Eyed Hydra
2019-12-16 15:09:00 +0000 UTCA lot of trial and error. This is where the endgame plan of a lot of harlots so every playthrough gives new choices does not mesh well with the testing phase where only one harlot has new features. I did check to make sure I set Suka's repeatable characteristic corrrectly (I did). Main problem is I added all the dummy harlots to make sure the demo can run for more rounds. That dilutes the chances of Suka showing up twice. It could take a lot of playthroughs for it to happen. I left a placeholder for the Madam to allow direct requests. I originally had a different function planned for it, but I think an option for players to directly pick a harlot they want to see show up in the next selection might be a good thing (I could add a cost of a mulligan coin). I'll look to adding that for the next release as it's going to drive players mad trying to get specific harlots to show up by leaving it to chance.
Many-Eyed Hydra
2019-12-16 09:11:38 +0000 UTCVery, very excited about Assphyxia! I really want her to make the final cut as facesitting and ass smothering are one of my number one kinks. Hope you'll not be shy about talking about harlots' smells, either, way too many authors talk about a "feminine scent" and leave it at that instead of indulging folks with a scent kink. Keep up the great work!
Odysseus
2019-12-16 06:02:17 +0000 UTCI just tried about 10 times but can't seem figure out how to revisit Suka. Any hints?
Smith lfarrel
2019-12-16 00:50:03 +0000 UTC