XaiJu
kuroko14
kuroko14

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Speaking system

Well....I know the current speaking system is a bit crude.

It is set to randomly select a line after the countdown.

This reduces the player's sense of interaction.

No matter what the player is doing, it always speaks when the time is up.

(Only at CUM, the system knows what it is and speaks the corresponding lines.)


I will improve this system in the next few days and use it in Mei's Theme.

When the player switches states, the system will give the corresponding lines according to the character's FEEL value.

When the same state persists for a while, the system will speak again.

I believe such changes will make players more engaged...


And I am also constantly looking for better ways.

After all, my game is not a dialogue game. Players can switch poses at any time.

Therefore, it is not possible to use the previously scheduled dialogue flow :S


Speaking system

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