Hi guys~ I'm thinking about this mini game.
Of course, this is a complete mini game.
There are various interactions here.
But I am not sure this game is suitable here....for H-Game.
If the process can make the player enjoy, like Cle's stage...the whole process is H animation.
Or Cle's Battle, It has ample action elements and challenges.
Then it has the meaning of existence.
But the Foxy stage is more like a hindrance...player wants to skip it faster to reach the reward scene :S
Even if I joined the H animation in it....
And it's not like Cle's Battle, there is no action element... even using the platform game system.
For the game, I think it is a failed design..... :(
It's more like letting the player have something to do, rather than letting the player enjoy the process.
I want to make sure the game is fun, not just a process.
So,
In the Foxy's stage02 and 03, I will delete the stage of the mini game and provide the reward scene directly.
Yes... this time it will be more like animation than game. (like Aya's theme
But don't worry, I am still designing Foxy's battle scene.
It will be close to Cle's battle, not a puzzle game.
In Foxy's Theme, it will have a real fight.
Like Cle's Battle.....but its purpose is to make players win.
I will keep this mini game, there may be places suitable for it in the future...
dreamdemon
2019-06-09 02:49:23 +0000 UTCPhanta
2019-06-08 17:43:21 +0000 UTC