XaiJu
Mauro Xavier Retro Developer
Mauro Xavier Retro Developer

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Final Fight Ultimate - Changelog / To do list

TO DO


- HUD ANIMATION WHEN SHOWING THE MAP ON FINISHING ROUND 1

- FIX MEMORY LEAKAGE AND GLITCHES WHILE PLAYING WITH CODY

- IMPLEMENT WEAPONS FOR CODY AND FOURTH CHARACTER

- FIX PROBLEMS WHEN CLIMBING ON TOP OF OBJECTS

- FIX BUGS THAT CATCH YOU TO OBJECTS, FORCING YOU TO BREAK THEM

- BOSS CAMERA IN 1-3 IS FIXED, NEEDS TO HAVE SOME SPACE TO THE LEFT OF SCROLL

- FIX BUG WITH PLAYER 2 CAMERA IN THE CORNER DURING PLAYER 1 CAMERA SCROLL. PLAYER 2 DOES NOT HOLD THE CAMERA, IT IS BEING PUSHED FORWARD.

- HAGGAR CROUCHING TO CATCH ITEMS SEEMS TO BE OUT OF CENTER

- IMPROVE DAMND AI

- FIX THE AERO GRAB THAT THE CHARACTER GIVES IN RARE CIRCUMSTANCES

- BETTER TESTING THE ROOM CHARACTER

- PLACE ANIMATIONS AND FRAMES OF ALL CHARACTERS CATCHING DIRECT FIRE IN THE SPRITE SHEET

- GIVING 1-2 ADDRESSING ERROR WHEN CATCHING WEAPONS (RARE)

- FREEZE ON 1-2 WHEN USING WEAPONS, OFF-SCREEN ENEMIES AND BLOOD SPILLING

- DECREASE OVERALL GAME SPEED IN ARCADE MODE

- IMPLEMENT EXTRA LIVES

- IMPLEMENT PARTNER CALL IN ULTIMATE MODE

- FIX HAGGAR DROPING ENEMY INTO AIR

- FIX ITEMS THAT ARE DESTROYED WHEN PICKING OBJECTS NEAR THEM

- FIX THROWING COMMANDS THAT SOMETIMES NOT RESPONDING

- IMPLEMENT HOLLY WOOD KNIFE THROWING WITH KNIVES FALLING ON THE FLOOR

- IF THE GRAB TIMEOUT, THE PLAYER IS GRABBED TO NOTHING

- HAGGAR REPEATS COMBO END SOMETIMES


FIXED


- ENEMY FALLS WHEN LEAVING A GRAB

- ALIGN PLANS IN THE OUTPUT CUTSCENES

- POISON / ROXY CONTINUE WITH ANIMATION EVEN WHEN STANDING

- FIXED MIXING OF INTEGER AND FLOATING NUMBERS IN SCROLL THAT CAUSED INSTABILITIES

- RARE INSTABILITIES AND GLITCHES WHEN LEAVING ROUND 1-3

- ENEMY LAYED ON THE GROUND BY GRAPPING IT AND DOING NOTHING

- RESOLVE SOUND WHEN CATCHING ITEMS

- FIXED MAP AND ENEMIES CORRUPTION WHEN STARTING WITH 2 PLAYERS

- FIXED SHADOW TILES ON SECOND PLAYER HUD

- FIXED BRED STANCE

- REMOVED "PRESS START" FROM CUTSCENES

- FIXED HAGGAR BEING INVULNERABLE DURING AND AFTER PILE DRIVER

- ADJUSTED KNEE AND HEADBOARDS FOR 18 FRAMES

- FIXED AND IMPROVED HAGGAR ANIMATION WHILE THROWING KNIVES

- HAGGAR NOW TOUCHES ON THE GROUND WHEN RUNNING THE PILE DRIVER

- INCONSISTENT PRESS START FOR SECOND PLAYER

- ALIGNED DRAWING OF HAGGAR THROWING THE KNIFE

- FACE AND STOMACH PUNCH ANIMATION

- FIXED HAGGAR HEADING ON ENEMY GRAPPING

- ENEMIES LOSING ENERGY WHEN FALLING TO THE GROUND WITHOUT BEING THROWN

- FIXED COLOR PALETTES IN ROUND 1-2

- NOT BE HURT BY THE SAME ENEMY YOU THROW

- FIXED ENERGY BAR GOING INTO PLAYER PHOTO ON DIE

- SUPLEX WAS NOT REMOVING ENERGY FROM ENEMIES

- FIXED ENERGY THAT WAS RESTORE WHEN CHANGING ROUND

- PLAYERS DIDN'T AUTOMATICALLY WALK 1-2 TO ENTER CUTSCENE


IMPLEMENTED

- MORE INDEXED COLORS IN ALL BACKGROUNDS (BY MASTER LINKUEI)

- "PRESS START" ON THE RIGHT SIDE WHEN IT'S 1 PLAYER

- CHANGED INPUT MENU TO HORIZONTAL SCROLL

- PLAYER 2 ENTERS THE MIDDLE OF THE GAME FALLING FROM THE SKY

- GENERAL KO ON ENEMIES WHEN PLAYER FALLS FROM THE SKY

- TWO P/J WITH MOVEMENTS MORE LIKE THE ARCADE

- WEAPONS HURT ENEMIES ACCORDING TO THE CHARACTER

- DIFFICULTY LEVEL (STRONGER ENEMIES, MORE ENERGY AND MORE AGGRESSIVE)

- PLAYERS NOW DIE

Final Fight Ultimate - Changelog / To do list Final Fight Ultimate - Changelog / To do list

Comments

Também estou muito contente e confiante com o trabalho, parabéns pelo progresso !

Chev Chelios

Utilizar as cores dos heróis também para o cenário é uma ótima ideia. Gosto bastante desse backlog, pois podemos ver cada detalhe que vocês estão se preocupando e tudo que ainda virá a ser implementado. Ainda estou sem acreditar no resultado que vocês estão alcançando, parabéns!

Lucas M.


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