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The Importance of a Good Monster Introduction | Semi-Ramblomatic

This week's episode of Semi-Ramblomatic is now available!

The Importance of a Good Monster Introduction | Semi-Ramblomatic

Comments

I always liked how they introduced the Covenant in the first Halo game no cut scenes no fanfair just some grunts in a corridor and then the very next room you see a whole bunch of Marines struggling against some elites and then you come in as chief and clean them up in no time really emphasizing how strong you are compared to a normal human in that universe

Joseph Howden

The most memorable intro for me was RE1. It was my first introduction to horror games and it freaked me out because 1. I was 13 & 2. I was used to games where you were special or this OP hero that cut through swaths of enemies with a machine gun or sword. Now I'm using half of my pistol ammo to down a single zombie and I can't dodge around it and my last save was an hour ago.

sharpshooter188

I liked Bioshock Infinite. Partly because they have good introduction to the world that should have you good and ready to want to murder these people as soon as you get a weapon, but also because the monster intro is almost flipped. You are their monster, and when you get introduced everyone freaks out and runs away (aside from the cops).

Daniel Craddock

Doom 2 is even worse when you think about the fact that you can stand behind the zombies with your chainsaw running while they still ignore you.

Yannik Finger

I thought Resident Evil 4 did a great job of setting it up with the whole village sequence.

LifeIsStrange

Youngblood is a good game

LifeIsStrange

Bioshock had a few fantastic monster intros. Seeing splicers while descending in the bathysphere, watching the first Big Daddy wreaking havoc through that glass screen

ergotpoisoning

The siren song of the bat matriarchs in Elden Ring was cool. I thought it was an NPC when I initially heard it so it actually lured me in like it was supposed to. It turned a pretty standard enemy into an iconic encounter.

Athetos

Lies of P and Hollow Knight do well. In my opinion, a game which makes it clear that the monster/creature/enemy is part of the world in which you're entering. The AI of which works the same way regardless of whether it is a cut scene, action sequence, or game play, reacting to the player (or not if it hasn't seen the player) makes for my favorite moments in the beginning of a game.

Valaris

Eternal Darkness takes the slightly unusual approach of dropping you straight into combat, without any context, and fighting off monsters until you get overwhelmed, and wake up from the dream, and start sorting out plot and characters.

Cullam


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