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[PREMIERE at NOON ET] The Difficulty Paradox | Semi-Ramblomatic

Today we're excited to debut Semi-Ramblomatic which is Yahtzee's new every other week essay show on games and industry topics!

Fully Ramblomatic will return next week and be weekly on Wednesday's going forward.

We're still locking down our release schedule for our series, so expect that to all fall into place at the start of the new year.

[PREMIERE at NOON ET] The Difficulty Paradox | Semi-Ramblomatic

Comments

Video isnt working for me, is there going to be another fully ramblomatic?

Max Jackson

During one of their livestreams, he said that it would come back, though - as you said - it will be given a different name.

My Wet Rooster

Question on Yahtzee's front: Will he still be doing Best/Worst/Bland games (though not worded exactly like that) at the end of the year? It's a nice wrap up for a year of reviewed games but I always found it helpful for things I may have missed that was worth checking out.

Wales

One mistake people make in discussions like this is assuming that every player has the same use case. Maybe I want to play Mirage because I enjoy the AC vibe and I don't really care for a challenge, because I've played through all the AC games and while I enjoyed stealth challenge early on, I've got the gist now and would rather just see the overall vibe/story. Or maybe I've played all the AC games and want a serious challenge from each one, and don't really care about the story. Maybe I'm new to AC and want a moderate challenge because I generally enjoy moderate challenges. Does Mirage have to meet all those needs? No, but it should be honest about what kind of game it is, rather than attempting to build a hype wave that the game will be all things to all people.

dirtside

Everything being put out right now is more or less exactly the content I was looking for. Keep up the good work.

Vivek Subramanyam

Well put. As soon as you started explaining the debate, I was thinking, "But it's both?" Which ended up being your whole point. I don't know why it wasn't more obvious to everyone. Though personally, as someone for whom the 'challenge' part of a game is less important than the 'feel like a badass' part of a game, I prefer when the 'player gets stronger' part grows a bit higher/faster than the 'game gets harder' part, rather than perfect balance. I like being given new challenges to use the new strength/abilities I get, but I do still like to feel like I'm getting relatively more powerful than the enemies, not just objectively more powerful than where I was before.

Shawna Canon

"It's some kind of bird." Man, if that isn't a motto, I don't know what is. (That theme music is kicking Mr. Yat!)

Andy O'Brien

I think I like the retro arrangement of the theme song here even more than the one in Fully Ramblomatic

Diego Lomac

Happy 60k per month!

David Arcaine

Woot!

Earl Elmore


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