Since I did the beacon power resprites last update, I thought I'd might as well do all of the other mob effects as well! Took a bit longer than expected and ended up being quite a detour, but I'm really happy with how these turned out :D
Also resprited the containers while I was at it, and even though this isn't the biggest bang for my buck in terms of how many players will see these, it was a lot of fun to work on!
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Here's the change log, as always the download to this preview is available to patrons of any tier in the pinned post!
New Reforges:
Resprited all mob/status effect icons
Speed
Slowness
Haste
Mining Fatigue
Strength
Instant Health
Instant Damage
Jump Boost
Nausea
Regeneration
Resistance
Fire Resistance
Water Breathing
Invisibility
Blindness
Night Vision
Hunger
Weakness
Poison
Wither
Health Boost
Absorption
Saturation
Glowing
Levitation
Luck
Bad Luck
Slow Falling
Conduit Power
Dolphin's Grace
Bad Omen
Hero of the Village
Darkness
Trial Omen
Raid Omen
Wind Charged
Weaving
Oozing
Infested
Breath of the Nautilus
Hotfixes:
Changed the light direction on some of the sword sprites to match the rest of the tools/items
Moved the helmet model up by 1 pixel so stop the player's head from showing when a skin includes the hat layer --> also fixes a problem with the same thing happening to armor stands in 1.21.8