Arbitrary texture mapping
Added 2024-03-03 11:38:47 +0000 UTCThe current version of SpaceSim can add a texture which is mapped to the surface of a sphere. This works well for sphere-like objects, but creates visible distortions when the shape is significantly different from the sphere.
I'm adding additional options for texture mapping, including support for texturing coordinates loaded from user-provided mesh objects, such as .obj or .gltf files. This way, it's possible to load not just the shape but also the materials from the mesh files.
Comments
Nice
Grand Void
2024-03-03 12:21:15 +0000 UTC