What's up!
Latest update is out on Steam today. We've got some new game design mechanics for you to try out.
Warrior Armor as Health Indicator
The warrior's health system is now visualized with armor.
As the warrior gets hit, pieces of the armor will drop off, reflecting their health. When the warrior has no armor left on their body, they will be killed on the next hit.

Small Playspace Level Mechanics
Many of the new prototype levels work best with larger places that allow the VR player to walk around. Locomotion systems have been considered, but each has their downsides when it comes to immersion, nausea, etc. We're working on a few ideas to allow the giant to close the distance between themselves and the warrior, and make the game suitable for standing-only playspaces.
Giant can rotate level.
For example, we have a rotating Disc of Death that the giant can grab and spin. This level is listed as Experiments_RotatableLevel.
Lava giant can duck under level.
This is a new teleportation mechanic. In a lava arena, the VR player can duck their head under the lava, and will rise to appear on the other side of the stage. Check out Experiment_DuckToTeleport.
Also, hugely important, birds now sing! The most consequential experiment of all. Someone update the bird-facts bot on Discord.
As always, let us know what you think in the comments or on Discord!
Cheers,
-The Davicrew
Full Changelog (0.0.10P):
Davigedit (Davigo Level Editor)
Davigo
2020-10-28 04:35:46 +0000 UTCGreen
2020-10-28 00:45:36 +0000 UTCBman
2020-10-27 17:08:21 +0000 UTCBman
2020-10-27 15:11:59 +0000 UTC