Prototype time!
The main addition of this update is a health system for the warrior. When the warrior is struck, their health is reduced based on the force of the impact. Greater forces deal more damage. This is probably the biggest change we've made to the core gameplay since the alpha release. Now, the warrior can die either by falling off the stage or by their health depleting. The goal here is to reward the giant for each impact they deal to the warrior.
Health is displayed by a small healthbar. On PC, it is fixed to the bottom of the screen. On VR, it hovers just above the warrior. We're currently exploring different ways to display health, including physical armour that breaks and falls off as health is reduced. We want to keep UI elements to a minimum during gameplay, so the healthbar will likely be replaced in a future update.
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Now, the giant can chip away at the warrior's health by striking them.
Grabbable cannons are also playable in this update. In the map Showdown, the giant can pull and break cannons once they have been activated by the warrior (similar to how trees can be unearthed). This is to help the giant counter cannons that the warrior has placed close to them. You can read more about this experiment in the devlog we wrote on it.
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Blue homing rocket pickups can be found in the scene Experiment_RocketTypes. Homing rockets will rotate towards the giant's head automatically when fired. You can read more about them in this devlog.

There are a few more goodies to explore in this update!
Here is the full changelog:
Davigedit
Thanks so much for your support! We're excited to hear your impressions on these updates. You can leave us messages here on Patreon, on Twitter, or on Discord.
Peace!
The Davidevs