Helloaa Peepo! Here we go! 0.8!~~~~~
Please refer to the dates for respective tiers for the release of v0.8!
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HK/WM - 15th Aug
Deviant - 22nd Aug
Anom/Rebel - 29th Aug
Citizen - 5th Sept
This update focus on progressing Sophia, Mia and Moon contents that you guys been waiting for! We also include the bar girls mechanic to prepare for The Total Defense Party which we have set aside.
We also have fixed some route scenes to reflect player choice for Beatrice. Some back end things that we've been working on are also plans for the gallery and fast forward options that we will see when we close the season.
Finally on to the last stretch! Once we finish the Church quest and the party, we will finish our first season! Woohoo! On to new beginnings!
I have noticed increased excitement for this particular update with messages on patreon and discord. Perhaps it's because we have the main girls contents coming up. Real glad you guys are excited for the girls but sad to say we have to follow tier lists so many wont be getting the first tier release time! But don't worry, we only extend a week each tier so be patient! Just keep calm and wait for your tier to be released. I just read through some comments and I know some of you been refreshing the page and hoping to download it today XDXD This is awkward.
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Okay some thoughts I've been having on the updates.
I've been having some doubts about how I make certain parts of the game. If you've been noticing the lewd events in DA, many portions require significant amounts of work. Many lewd events are dynamic, which means they are not just one animation > Some dialogue > another animation > dialogue > c**scene (Which is what we see in most games.)
In DA, the player can click and decide what to do and how to progress. Take for example the bunny lewd repeatable that we will see in this update.
There are several states:
1. Her state of undress. Which means you can choose to make her strip.

2. Her emotional state - E.g When you whoop her bum bum , her state will increase which means she will start blushing or go into a frenzied state.
3. Depending on if the player continually whoops her, her bum bum will become red.
Now do you see how this is complicated? Because a simple thing like her bumbum becoming red, you need to make multiple animations for the same action. The player can choose to do stuff to her or whatever actions before stripping her. Which means you need animations for every single outcome. Not just one.
I've experimented with trying to "Cheat" & save time by locking certain states (For example you can only get frenzied state after her bumbum turns red.) I've also tried to reuse the same camera angles and not change the animation too much. (Even idle screens have to be animated.) Sometimes I also get carried away as I find it weird if she moves exactly the same way when you strip her. So I tend to waste more time by changing some joints and spend a lot of time on animating her expressions and making her blush etc etc.

*You see the animation for the action is vastly different for the various different states she is in. We can minimize work with using same camera angle and lighting.

This is really a risk because most players probably don't even notice the depth of the changes for each lewd scenes. Also, it runs the risk of turning into just an animation scene player. Most players enjoy the lewds because of the story structure of the scene, not the actual animation. But at the same time, I've always disliked a VN mode and always prefer to have player freedom and action.
I've tried my best to balance this by adding story structure into the code. So for example the first time she gets into a frenzied state, there will be a cutscene that "storymode" the lewds.
Now multiply it for every girl at the bar that you can invite to the toilet. That's a few hundred animations just to complete a bunny bar theme. Not accounting for future item unlocks.
I really hope that these hard work pays off to make DA stand out from other games. It's something I really worked hard on as this is what I enjoy as a player. The true benefit I believe will come in future when you start developing more. As you increase the stats of the girls and be able to buy items, for example you can start adding extra actions to each of these toilet events. For example you can draw on the girls bodies by buying a marker and increasing their level. And some girls can easily access pee pee scenes while other more conservative girls will take work to convince them to do it.
Thus it's important to develop all these parts of the game. Maybe some players will wonder why we spend much time on such mechanics. But it will set the base for more contents later on. The same thing applies to the girls in the house with their own house mechanics and date mechanics.
Anyway, it's hard to describe in a post. Best you guys play the games and we can discuss more. I am currently looking forward to wrap up the season and try to at least put all the base mechanics in place so that we can truly judge if such efforts are worth it or not.
Or else, we can always pursue a more linear approach in season 2 since we would have wrapped up all the loose ends of current contents.
My goal is to see which of these mechanics are most worth pursuing and we can streamline the game moving forward.
Most definitely some regrets as if I had the knowledge I have now, I will plan the game to accomplish similar effect with way less work. In any case, it's been a fun journey to experiment what we can do.
Alrighty, have fun peepos! For those in lower tiers, be patient and wait for the time. We have much story events for the main girls this updates so it's something to look forward to. So many things are taking shape and we will see the end of the season soon. I'm personally excited to conclude the church case next update so that's something to look forward to after this update is done.
Speed is my energy!
Love
Moolah Milk.
ZoraHays
2022-08-19 12:48:01 +0000 UTCAlejandro Cervera Vazquez
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2022-08-12 01:15:48 +0000 UTCSeamus Wilde
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