XaiJu
MoolahMilk
MoolahMilk

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Deviant Anomalies 0.8 Tier Release Schedule

Helloaa Peepo! Here we go! 0.8!~~~~~

Please refer to the dates for respective tiers for the release of v0.8!

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HK/WM - 15th Aug

Deviant - 22nd Aug

Anom/Rebel - 29th Aug

Citizen - 5th Sept

This update focus on progressing Sophia, Mia and Moon contents that you guys been waiting for! We also include the bar girls mechanic to prepare for The Total Defense Party which we have set aside. 

We also have fixed some route scenes to reflect player choice for Beatrice. Some back end things that we've been working on are also plans for the gallery and fast forward options that we will see when we close the season. 

Finally on to the last stretch! Once we finish the Church quest and the party, we will finish our first season! Woohoo! On to new beginnings!

I have noticed increased excitement for this particular update with messages on patreon and discord. Perhaps it's because we have the main girls contents coming up. Real glad you guys are excited for the girls but sad to say we have to follow tier lists so many wont be getting the first tier release time! But don't worry, we only extend a week each tier so be patient! Just keep calm and wait for your tier to be released. I just read through some comments and I know some of you been refreshing the page and hoping to download it today XDXD This is awkward. 


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Okay some thoughts I've been having on the updates.

I've been having some doubts about how I make certain parts of the game. If you've been noticing the lewd events in DA, many portions require significant amounts of work. Many lewd events are dynamic, which means they are not just one animation > Some dialogue > another animation > dialogue > c**scene (Which is what we see in most games.)

In DA, the player can click and decide what to do and how to progress. Take for example the bunny lewd repeatable that we will see in this update. 

There are several states:

1. Her state of undress. Which means you can choose to make her strip. 


2. Her emotional state - E.g When you whoop her bum bum , her state will increase which means she will start blushing or go into a frenzied state.

3. Depending on if the player continually whoops her, her bum bum will become red.

Now do you see how this is complicated? Because a simple thing like her bumbum becoming red, you need to make multiple animations for the same action. The player can choose to do stuff to her or whatever actions before stripping her. Which means you need animations for every single outcome. Not just one.

I've experimented with trying to "Cheat" & save time by locking certain states (For example you can only get frenzied state after her bumbum turns red.) I've also tried to reuse the same camera angles and not change the animation too much. (Even idle screens have to be animated.) Sometimes I also get carried away as I find it weird if she moves exactly the same way when you strip her. So I tend to waste more time by changing some joints and spend a lot of time on animating her expressions and making her blush etc etc.

*You see the animation for the action is vastly different for the various different states she is in. We can minimize work with using same camera angle and lighting. 


This is really a risk because most players probably don't even notice the depth of the changes for each lewd scenes. Also, it runs the risk of turning into just an animation scene player. Most players enjoy the lewds because of the story structure of the scene, not the actual animation. But at the same time, I've always disliked a VN mode and always prefer to have player freedom and action. 

I've tried my best to balance this by adding story structure into the code. So for example the first time she gets into a frenzied state, there will be a cutscene that "storymode" the lewds.

Now multiply it for every girl at the bar that you can invite to the toilet. That's a few hundred animations just to complete a bunny bar theme. Not accounting for future item unlocks. 

I really hope that these hard work pays off to make DA stand out from other games. It's something I really worked hard on as this is what I enjoy as a player. The true benefit I believe will come in future when you start developing more. As you increase the stats of the girls and be able to buy items, for example you can start adding extra actions to each of these toilet events. For example you can draw on the girls bodies by buying a marker and increasing their level. And some girls can easily access pee pee scenes while other more conservative girls will take work to convince them to do it. 

Thus it's important to develop all these parts of the game. Maybe some players will wonder why we spend much time on such mechanics. But it will set the base for more contents later on. The same thing applies to the girls in the house with their own house mechanics and date mechanics. 

Anyway, it's hard to describe in a post. Best you guys play the games and we can discuss more. I am currently looking forward to wrap up the season and try to at least put all the base mechanics in place so that we can truly judge if such efforts are worth it or not. 

Or else, we can always pursue a more linear approach in season 2 since we would have wrapped up all the loose ends of current contents. 

My goal is to see which of these mechanics are most worth pursuing and we can streamline the game moving forward. 

Most definitely some regrets as if I had the knowledge I have now, I will plan the game to accomplish similar effect with way less work. In any case, it's been a fun journey to experiment what we can do. 


Alrighty, have fun peepos! For those in lower tiers, be patient and wait for the time. We have much story events for the main girls this updates so it's something to look forward to. So many things are taking shape and we will see the end of the season soon. I'm personally excited to conclude the church case next update so that's something to look forward to after this update is done. 


Speed is my energy!

Love 

Moolah Milk. 










Deviant Anomalies 0.8 Tier Release Schedule

Comments

I have to agree with all the comments about quality. This is by far one of my favorite games along with Once-in-a-lifetime and Eternum by Caribdis.

ZoraHays

I'm afraid that you no longer raise Mia because of the fact of getting her pregnant since there are suspicions of ntr by the police or the simple fact that she is supposed to be the pure waifu but she is macillated with a baby who knows that makes we want to destroy her and not know anything about her since from what you can see always being with the MC living with him and she has never come to anything and on top of that now having a son of who she knows in my opinion she should have been the definitive waifu that I would keep you at bay, that is my opinion, but for me it is already ruled out forever, that is to say, nobody is going to want it just for being sullied since you always have to have a pure waifu but the only one that had been sullied the same, so why look at it in it in fact if you gave the option we would wish for her thanks and continue with the great content

Alejandro Cervera Vazquez

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After re-reading your post, I would like to say that I concur with my fellow patrons regarding your thoughts regarding future updates. I think the quality of your work is fantastic and we wouldn't want it changed in the slightest. It's why many of us are supporting this game. Please don't change how you do things just to speed things along. We are fully willing to wait if it means a quality product is being released. Please continue going as you have and know you have our support.

Emperor T

quality over quantity

rockmanisasome

Moolah ~ Agree with Mumbles. Your Game mechanics and mini-games are "fresh" and rewarding; and your attention to detail in animations (including variations) contributes greatly to a high quality experience, setting you apart as a developer. You certainly are not sacrificing moving forward: I believe updates are coming approx. 3-4 months, that is warp-speed for AVN developers. Would I be happy with "faster", yeah I am an 'Merican after all (lmao)! But, honestly, not at the sacrifice of defining quality. You have said elsewhere that in the future you will make each update focus on fewer character/plot paths at the same time, and I think that will strike the balance of momentum that you seek.

Seamus Wilde

Hey Moolah, Thanks for the update. I know you are a stickler for quality and doing things your way. My sense is that there is a balance to be had here. The extra work in the animations is challenging and interesting from a developer's perspective, but as you noted, many players may not notice it. I think the biggest things players notice is forward momentum in the story/ gameplay mechanics. My sense is that the huge number of variations in animations might be deployed in very select scenes, but not every scene, particularly if the sacrifice is forward momentum. Just my 2 cents.

Dool McDool

Honestly I think this one of the best games out there and your style of putting everything together works and makes it fun to play. I don’t think straying away from the way you do things now in a new season would be good. People enjoy what you do and how you do it. Changing it might make the new season seem lack luster.

MUMBLES

The 29th can't come fast enough!

Emperor T

Great work!


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