
Hello everyone!
We have just released build 0.2.1 to our Patrons. This update took us a while, but it's packed with new features, content and fixes. Initially I thought that this will be enough for the next public release (0.3.0), but there's still a couple of things we need to sort out before we share the next iteration of "Komadori Inn" to everyone.
So what's in V 0.2.1?
Story/Gameplay
Quest 003 *
Quest 004
With illustrated scene
Quest 005 *
Quest 006 **
Opportunities to earn extra money
Mail delivery
Keeping an eye on the dog
Opportunities to raise Abilities (Charisma, Dexterity, Reliability)
Taking a bath, Reading, Eating
Mechanics
Items and item management
Store (buying items)
Backpack (using items)
Manual Save/Load
World
New map: Beach entrance
Extras/Art
Shopkeeper's pixel art and dialogue portraits
Ambience sounds for the forest (morning/noon, afternoon, evening/night) and the sea
Player's system
Player menu: Added exp bars in the Abilities section
Front desk shift
Guest appearances and phone calls are more randomized
Front desk shift now raises your Reliability, not Dexterity
Bar shift
Guests appear much faster
Number of guests lowered by half
Many, many other fixes
'* These quests are received and some of the objectives can be completed, but not all due to the current time lock
'** This quest is received but cannot be completed due to the current time lock
A small notice: The introduction of manual saves and loading of the game has meant that we have had to make changes to the overall save system. Additionally, we have made some tweaks to previous gameplay elements. Your previous saves will still work, but you may encounter errors or strange glitches, so at this point we recommend starting the game again.