Cannon free or armed with cannons?
Added 2020-07-02 10:41:10 +0000 UTCLet's figure this out together.
Spirited by ghosts? Attacked by pirates? Night and storm-tossed versions, lower levels, moored at waterside town docks, trapped in whirlpool or sinking? I'm so ready to make all of these and more, but I won't be able to create cannon free versions for all, so VOTE now!
I also want to know which versions you want the most, so don't hesitate to share your ideas, please add a comment below!

In the meantime, I'm working on city walls, also on misty and wilderness encounter scenes, and the other most voted themes are not forgotten either. Plain open sea maps in the new style are also coming. Thank you for your vote and your generous support!
Comments
shadowfell
Ben Franken
2020-08-15 11:00:49 +0000 UTCComing this week with day and night versions, and props.
Dynamic Dungeons
2020-07-21 09:02:24 +0000 UTCcannon free for sure
Eric Smith
2020-07-21 03:52:41 +0000 UTCI would love to see fortified walls (stone, rock, wooden sharpened stacks. With pathways and gates. And orc strong holds.
Walter MacVane
2020-07-12 19:29:18 +0000 UTCGhosts would be amazing.
Ryan Hipp
2020-07-07 17:30:46 +0000 UTCAgreed. When the cannons are props, that leaves room for lower-tech options like ballistae with giant harpoons, trebuchet, etc.
Daniel Greenberg
2020-07-05 20:46:23 +0000 UTCI'll start by saying your maps are amazing! Sometime in the future, could we get more desert scenes? A little or much sand blowing? Maybe a pyramid or desert tomb? Thank you for everything you're providing us.
Benjamin Kohl
2020-07-03 16:32:25 +0000 UTC+1 for Balistas :-)
Bruno Marcon
2020-07-03 13:56:19 +0000 UTCI agree, but it won't work on the animated map with a rocking ship. Again, I think it would make more sense to play on if the deck of the ship was steady and the map rocked around that point (rather than pivoting about sea level).
Shaun
2020-07-02 23:30:20 +0000 UTCLower decks are much more important then anything in the list to run a proper sea camaign. I wonder if we can have different levels of sideway movement. I'd love to arrange these in a 5x3 story matrix and switch between them as the storm intensifies.
Áron
2020-07-02 19:41:30 +0000 UTCIs it possible to make the ship modular?
Rinzler
2020-07-02 18:28:11 +0000 UTCI agree with what others have said. I can add the cannons as props if I want, but if they're part of the map, then there's not much I can do with them. Can't even really turn them on the pirates if they're fixed as part of the image. I can also swap out the cannons with ballistas if I don't have gun powder in my campaign as long as you leave the cannons out of the images...
Mr. Transcended
2020-07-02 17:23:05 +0000 UTCYeah, cannons / balistae as props would be great and this would add variety to it. Ghosts and also night and storm scenes would be awesome.
Rainer Rösch
2020-07-02 16:35:17 +0000 UTCAnything on an open deck should just be a prop.
Aaron Morgan
2020-07-02 16:33:48 +0000 UTCCannons could be an asset people could add to it if they wanted maybe?
Arcadian Phoenix
2020-07-02 16:19:35 +0000 UTCBut a few ballista's are always welcome.
Edvard Gooijenga
2020-07-02 15:16:36 +0000 UTCMight be cool to have a map with the opposite decks of two ships down the middle with 10-15 feet of water between them for ship to ship battles. At some point could make the other ‘half’ of each ship to make a 3 map ship to ship boarding battle.
2020-07-02 14:30:50 +0000 UTCBoth 😬
Kevin Richards
2020-07-02 13:48:32 +0000 UTCProps for sure. To you and the cannons. Thanks!
Denny Wright
2020-07-02 13:44:22 +0000 UTCYes, ballista props and other siege weapons would be great too!!
Brian Mc
2020-07-02 13:32:07 +0000 UTCEasy to add cannons as props, very difficult to take them away... I second the Arkenforge recommendation.
Loyd Blankenship
2020-07-02 13:25:45 +0000 UTCHad a fun encounter where the party turned the cannons in the pirates.
Ryan Dornan
2020-07-02 12:43:21 +0000 UTCMaybe ballista props....We have no "gunpowder" in d&d settings
Andrea Russo
2020-07-02 12:20:17 +0000 UTCFor my Eberron campaign, I would love to have cannon-sized wands; The visual effects of a lightning bolt or a fireball wand would be fun!
Michael Bakula
2020-07-02 11:54:43 +0000 UTCYeah.. create cannons as an added pic we can add to the scene. That way we can control the number of cannons etc
2020-07-02 11:48:01 +0000 UTCI play with cannons - there is simply something wrong, if ships dont have cannons. If no cannons win, I support it, cannon props will work - maybe rock the ships a little less, if props cannot follow ship movement :D
Jesper
2020-07-02 11:18:26 +0000 UTCThe entire ship will be available as a huge png prop, also the cannons.
Dynamic Dungeons
2020-07-02 11:17:23 +0000 UTCCannons as high res png would be great but ship deck would have to be static too. Arkenforge is great for overlaying images on videos.
Brent Winters
2020-07-02 11:13:17 +0000 UTCGreat!
Björn Sundell
2020-07-02 10:59:42 +0000 UTCThe ship is 4k now, the water is fullHD.
Dynamic Dungeons
2020-07-02 10:59:22 +0000 UTCThe plain open sea scene with the ship as a png prop can be a solution for this.
Dynamic Dungeons
2020-07-02 10:58:37 +0000 UTCWould love it in 4K resolution.
Björn Sundell
2020-07-02 10:56:41 +0000 UTCI'd love to see a ghost boat version. Even if it was just a little misty, that would be amazing.
2020-07-02 10:51:45 +0000 UTCOh and keep the boat from moving. Just the water and maybe the rigging should move. Otherwise it looks weird with minis on top.
Joel Medina
2020-07-02 10:49:26 +0000 UTCI can easily export cannon prop, also a ballista, but those will be stationary on the screen. Still useful I think.
Dynamic Dungeons
2020-07-02 10:47:52 +0000 UTCCannon free but the probs to place them by ourselves would be really great
Robert Ehelebe
2020-07-02 10:44:25 +0000 UTCBut make sure we can add them as props.
Joel Medina
2020-07-02 10:42:49 +0000 UTC