Winter is here again, what could be more than a couple of new snowy locations.



In this pack, I'm trying to show the possibilities of props. You can switch the roof of the hunting lodge in the snow-covered forest on and off using the DD manager, replace it with burnt, charred debris, add smoke and flames with particle effects, or cover it and get a new encounter scene.

Thank you very much to everyone who bought the Editor to help improve the program. It's just the beginning, the app is in constant development, more and more prop and particle effects and animations will be coming in the future. If you don't have it yet, try the demo and BUY the full version now for 30 USD.
I'm also working on the DD website, where all the particle effects and props (just like the maps) will be categorized and organized for easy access. An in depth tutorial for the Editor is also coming soon.
Hope you like these ones, thank you for the continued support!
Get the complete pack with a bunch of various props and a smoke particle effect from this shared folder:
https://drive.google.com/open?id=11SV3xFH3OamCg-KeBVIr4xnSjeBJd5PH
How to use these props?
After loading a scene to a story position, like Snowy_hunting_lodge_day_HD_grid.m4v for example, you can customize it by clicking on its thumbnail and entering the scene editor by clicking on the small gear icon. Now, you can drag and drop or browse for a prop like "pr_cabin_roof_day.png" to apply it to the scene. If you find the prop too big, or small, adjust the scale value with the slider to fit the scene.
In Editor's config menu you can set the default, initial value for props. (0.5 prop scale factor is recommended for 1080p FULLHD displays)

(Don't forget, that changes in the CONFIG menu will only take effect after restarting the editor)
Props are designed in a UHD (3840x2160) resolution environment. If you are using your computer with this resolution, with no custom application scaling, props with the default prop scale (which is 1) will fit the scene. If you are using a 1920x1080p resolution, the prop scale factor should be set to 0.5.
Custom application scale percentage settings ("Change the size of text, apps, and other items" on Windows, and all predefined setting slike "Larger text", "More space" settings on MacBooks) can make all these a bit more difficult:
WIN:
If you are using your Windows computer in UHD resolution, with no custom app scaling, props with the default prop scale (which is 1) will fit the scene. If not, and you have difficulties to find the proper scaling for the props to fit the scene, you're probably using custom app scaling percentage, which is set in the display settings (scale and layout), and it does affect the initial size of a prop. You can disable app scaling by setting back the percentage to 100%.

If the texts and icons become too small in this setting, switch back the primary display's resolution to 1920x1080 with 100% scaling, then use 0.5 as a prop scale factor in Editor.
OSX:
MacBook users with the built-in primary display won't be able to find any native resolution which is not affected by OSX app scaling. If you don't want to struggle with finding the right scale setting for props, I suggest installing the free SwitchResX which will let you use a 16:9 aspect ratio with 1920 x 1080 p resolution without app scaling. Install, go to System Preferences, Find SwitchResx, Launch Daemon. Find the small monitor icon at the top, on your menu bar, and choose 1920 x 1080, 16:9 from the drop-down menu.
Starting the editor in 1080p FULLHD resolution will eliminate your difficulties, 0.5 scaling on props will fit the scene. (Without SwitchResX I could not even find a working scale factor for the gridded props named "prp_cabincover..." since DD app rounds the prop scale value to 2 decimals. It'll be modified in a free, upcoming fix.)
Josh Threet
2021-01-23 20:34:09 +0000 UTCJason Smith
2021-01-01 22:58:30 +0000 UTCDynamic Dungeons
2019-12-15 06:57:30 +0000 UTCDaniel Berthelotte
2019-12-15 00:28:45 +0000 UTCBakunyuu44
2019-12-13 21:54:54 +0000 UTCLou Anders
2019-12-12 17:01:19 +0000 UTC