XaiJu
Jinnoaka
Jinnoaka

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Drake Update 2

At long last I believe the rig is finally complete. For the female version anyways! But transferring the rig over to the male and SFW version should only take a fraction of the time!


I found a neat little tool that allows me to set up a custom UI for the rig to make it much easier to toggle specific sections. I really don't understand why blender doesn't have something like this by default. The built in bone layers are so convoluted and undescriptive that it makes it easy to get lost.


Getting the lips to close automatically with the jaw was a little tricky.


Since this model has a large tongue it required a lot of additional tweak bones. It should be really easy to get it to deform to any object!


The throat and genitals share the same functionality. Rather than having 6 deformation bones per section I opted to have a shape key control the deformation. While it doesn't allow the same precise deformation, it does remain more consistent and smooth. If you tried contracting areas on the Interceptor model it would sometimes create sharp spikes where the bones had the most influence.


The stomach rig is very basic since I wasn't entirely sure if the deformation should ultimately be driven by shape keys or with simulation. So I opted to keep it simple and let the user decide.


And that concludes this update on the drake models! Really all that's left is to copy paste the rig onto the male and SFW versions. I'll need to work out a good rig solution for the penis but I have a good idea on how I will solve it. After rigging is done I'll just need to make a few textures and then polish and package everything up. This project should hopefully come to a finish very soon!

Drake Update 2

Comments

ooooh nice

Danger N00dle

Can't wait to play with that tongue! Great job as always!

Nico Wolf


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