I've been doing a lot of texture and shader work lately and there's been a ton of techniques I've learned along the way. So I wanted to redo the surface texture for the drake model with some of the learned information. A lot of it really comes down to my familiarization with Substance Painter and how to properly take advantages of layer blending.
Some shader improvements I've been experimenting with is to actually lower the specular on the body down really low so the reflections are less diffuse which prevents that 'plastic' look. Also taking advantage of a clearcoat option to add a bit more reflective depth to wet surfaces.
The next animation I have on my mind is to recreate the prior fisting animation but with Jinnoaka instead of the human model.
Fal Chavamee
2023-01-15 23:12:22 +0000 UTCTehAngryXeno
2023-01-14 07:46:07 +0000 UTC