XaiJu
Jinnoaka
Jinnoaka

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Dakotaceptor Vore WIP 03

Current state of the animation! I would estimate it's around 70-80% complete.

 
LINK TO ANIMATION WIP

Some notable things that still need to be added:

- Animate expression for Jinn

- Animate throat deformation for regurgitation stage

- Animate foliage

- Adjust head position for regurgitation stage

- Refine mouth and throat deformation

- Neck bulge maybe?


Because this model was created using my older version of my Interceptor model, the rig is not as robust as I would like so a lot of the mouth deformation needs to be done through the use of shape keys. Which is quite tedious due to one needing to be created for each major movement.

I imagine there should only be one more WIP after this one unless I just skip straight to rendering. And oh boy, I can already tell this animation is going to take quite a while to render out. I would estimate at least a week of continuous rendering (140+ hours) but it may end up taking longer due to me putting it on pause while I continue working on other projects.


Dakotaceptor Vore WIP 03

Comments

This is the stuff I'm looking for. >:P Though, honestly. also need some more quality human (or similar) prey in 3d animations, stuff like Goblins might be good.

Richard Blake

Great Job! Dakota is my favorite pred

Michael Nick Myers Castle

I am of the same mind as you: no over exaggerated bulging - subtle movement is definitely better and more your style anyways 😁♥️

TehAngryXeno

I will do my best! Tho I must mention that I'm really not into overexaggerated bulging. Just a nice subtle one to indicate movement is what I'd shoot for

Jinnoaka Keineyo

PLEASE add in a neck bulge for her - that would be so lovely! You've done a really amazing job at making her movements genuinely hypnotic 🥵😍♥️

TehAngryXeno


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