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Demo of Nebula Transgressor Reload 14th23:45Update

https://drive.google.com/file/d/1BTat7Ypldnke-Kpj9cXpwM4Q6uYkH43S/view?usp=sharing

EN:Version 0.12 addresses many aspects to optimize the frame rate. The documentation has also been updated, and we believe this version can solve the low frame rate issue for many players. The completion of this update also signifies the end of this month's FPS production. Next, I intend to "終わらせてあげる" Kabukicho as quickly as possible. This should significantly alleviate my mental stress.

CN:0.12版本中处理了很多能优化帧数的内容。 同时说明文档也已更新,相信这个版本可以解决很多人游戏帧数过低的问题。 这次更新结束也意味着本月FPS的制作的结束。 接下来我会在尽可能短的时间内将歌舞伎町"終わらせてあげる"。 这样我的精神压力能得到很大程度的缓解。


Before

https://drive.google.com/file/d/1RvDpu00i82X3C00mPnIVdIgR29IhcLqr/view?usp=sharing

EN:Sorry, there was an issue with packaging which caused a 2-hour delay. There are 3 playable maps in the game, and we look forward to your gameplay experience and feedback. Also, please remember to read the 'Read me'!

*Known issue: The coat material in the OP performance has disappeared.

CN:抱歉,打包出了點問題所以耽誤了2個小時。

遊戲內有3個可遊玩地圖,期待大家的遊玩體驗與反饋。

也請記得讀一讀Read me哦!

*已知問題:OP演出的大衣的材質消失了。

Before

EN:Sorry for the wait. Today, I bring you a more formal demo video and a set of draft game CGs. I hope everyone will like it.

I hope everyone will like it. Tomorrow at 18:00, I'll be releasing the game demo in this post. The demo includes three playable maps. However, due to time constraints, the game doesn't currently have the R18 content implemented, I sincerely apologize. As compensation, I'm sharing a set of draft CGs from the game in today's post. I hope you like this!

After the demo's release, updates might slow down for about a month due to real-life reasons. At the same time, I'll be shifting my focus back to the short RPG based in Kabukicho, aiming to finish and release it as soon as possible to avoid a situation where BBQ Club doesn't release any new games for the entirety of 2023.

CN:久等了,今天為大家帶來一段較為正式的演示視頻,希望大家能喜歡。

明晚18點我會在這篇記事中公布遊戲的demo,demo內包含3張可遊玩的地圖。但是因為時間原因,目前遊戲中還沒實裝R18的內容進去,十分抱歉。

作為補償今天的記事裏公開一組遊戲內CG的草稿,希望大家會喜歡!

Demo發售後由於現實原因,更新會變緩慢一個月左右。

同時我會將精力轉移回歌舞伎町短篇rpg,盡快製作完畢這個短篇遊戲發售,避免出現整個2023年BBQ社團沒有新遊戲發布的窘境。

CG Preview

EN:Actually, I originally wrote a lot of complaints about my recent work pressure and mental state in this section, but after some thought, I decided to delete it (lol). I didn't want to worry everyone. As an author, it's not good to always burden everyone with stress.

Tomorrow at 16:00(Japan time), I'll release the demo in this post. This demo doesn't include any R18 content, so I expect the feedback might not be very positive. Even so, I'm eager to hear everyone's thoughts on the current gameplay and such. If the response isn't great, I might not put in the effort to make many more maps (after all, it's quite hard on my hands).

Here's a glimpse into my work plan:

1.After October 15th, I'll pause the FPS programming for a while, but this won't affect the progress of the script and CG.

2.After October 15th, I'll continue developing the Kabukicho RPG, aiming to complete it by mid-November and release it from late November to mid-December.

3.In late October, the artist 社会人 will return to help finish the remaining CG for the Kabukicho RPG.

4.Around October 20th, I'll finalize the character design for the second heroine in FPS and start modeling, which should take about 2~3 months.

5.After November 20th, upon completing the Kabukicho RPG, I'll return to the FPS development. I aim to finish the home base, expedition, storyline, and performance system within November.

6.After October 20th, I'll resume creating CG and writing for the Priest RPG.

7.At the latest, after November 20th, I'll fully kickstart the programming for the Priest RPG again.

For now, that's the schedule I can think of. I've got to go and check the demo now. I'm quite confident that there will be fewer bugs in this UE5 game!

CN:其實原本這個部分我寫了很多關於最近工作壓力和精神狀態的抱怨,但是想了想還是刪了2333不想讓大家擔心,作為作者總是給大家增添壓力可不好。

明天晚上16點我會在這篇記事內公開Demo,本次Demo內不含R18內容,所以我估計大家的反響不會太好。但即便如此我也想聽聽看大家對目前遊戲內玩法之類的看法,如果大家的反響不好,那麽我也就不費力氣製作太多地圖了(畢竟真的挺摧殘我的手的)。

同時公布一些可控的我的工作計劃:

1.10月15日之後一段時間內暫停FPS的程序製作,程序的暫停不影響劇本和CG的進展。

2.10月15日之後繼續製作歌舞伎町RPG,預計11月中旬完成,11月下旬至12月上中旬發布。

3.10月下旬社會人回歸幫助繪製歌舞伎町RPG的剩余CG。

4.10月20日左右確定FPS第二個女主角的人物設計並開始建模,建模預計持續2~3個月。

5.11月20日後完成歌舞伎町RPG的同時回歸製作FPS,11月內完成家園、遠征、劇情、演出模塊。

6.10月20日之後神官RPG繼續開始CG繪製與劇本寫作。

7.最遲11月20日後完全重啟神官RPG的程序製作。

我暫時就能想到這麽多日程,不說了我得回去檢查Demo了,我還是有自信這個UE5的遊戲的bug會少很多的!

Demo of Nebula Transgressor Reload  14th23:45Update

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