XaiJu
Droid Productions
Droid Productions

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Paths of Elsewhere (work in progress)

Elsewhere is the world of Magic, a place where rules don't really exist, and reality itself is fluid.

I wanted to represent that, beyond the planned encounters, by letting the player enter Elsewhere with up to 3 companions. Find random enemies to fight for XP look for treasure, or just take some time to grow closer to your friends.

Gameplay wise Elsewhere serves a couple of key  goals:

The Crowley was always meant to be upgradeable. As you collect ingredients, Chloe can get access to better ingredients, which then feeds into more people showing up. As the Crowley becomes 'the' place to hang out, your activities go beyond merely pouring drinks to unlocking new events, new characters and making a whole lot more money.

Some of the events in the world is dependent on actions taken in Elsewhere; the currently implemented one is Jenny (the Barista at Starcucks), who is looking for a perfect black rose. All the actions taken in the random paths of Elsewhere feed into optional events like that; they're not mandatory for progression, but can be added to the game to expand gameplay. 

Finally there are events that are dependent on who you bring into Elsewhere. While resting, encountering special events or looking for treasure, responses will differ depending on which character you brought along. Sometimes that will give different outcome, other times they just expand on the backstory of the characters.


Paths of Elsewhere (work in progress)

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