XaiJu
FuroticVR
FuroticVR

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The Dragon Update Is Here!

Hey guys,

I've just posted the latest build for the $10 tier!

This build adds dragons! Lots of dragons! 6 males, and 3 females, all with different skins and body shapes, like twink, muscular, athletic, stocky, chubby, and dad bod! Some with wings, some without. I went for having most without for the time being because they don't fold up yet and kinda get in the way. I disabled collision on the wings so you won't be bumping into them though. The intent is to allow you to toggle them on and off at some point so they can all have wings, or not.



The dragons were licensed from Zairiza / SlapYouWithFish!
https://zairiza.gumroad.com/

In addition to adding these avatars:

I've upgraded Unity to the latest LTS build which may help with performance a bit.

I've removed the coffee table from the living room because I plan to add more spawn points in there and it will just get in the way. The ceiling lights are gonna have to go too, eventually the player capsule bumps into them, and I wand to have a macro scene in there.

I've fixed a long standing issue where you would drift while scaling up or down. I'd thought this issue might be caused by the player capsule repeatedly colliding with the ground as it changed size. But it turns out that the player was drifting towards the center of their playspace as the playspace scaled down. The further you were from the center of the playspace the more pronounced this drift was!

I also fixed an issue with the player's height in game being shorter than intended. If you're around 5'6" you should now see almost eye to eye with the dragons at their default height.

And in other news... There's a new fur shader on the market!

https://normalizedcrow.gumroad.com/l/FeathersAndFur

I've already purchased it for use in the game. Unlike most fur shaders which use a shell based system that causes the hairs to appear like a series of dots rather than a continuous line up close (not good in a game where you can shrink and would literally be buried in said fur), it renders fur with hair cards! This shader can also render feathers, and I've got some bird avatars it would work great with!

The only other thing of note for this update is that I've been talking with a friend about possibly bringing them on board to help with the coding. They're very skilled and would likely get a lot of new featured implements a lot more quickly than I can do them myself, and I could then focus on other aspects of the game like adding more avatars, creating new environments, improving the menus, etc!

That's it for now!




Comments

Will in future be a feature to the game where player can do more things with the furries and they react x3?

Maka Rylli

Update so nice :3 That chubby male dragon is perfect and super hot <3

Maka Rylli

Thanks!

Nicky Delgado

Fixed! I've just uploaded a new build, and I updated the link in the previous post, here: https://www.patreon.com/posts/111638991

Furotic

It's here: https://www.patreon.com/posts/111638991

Furotic

Is the build already available? I can't find where it is.

Nicky Delgado

You're right, there seems to be an issue there which didn't show up when I ran the game in-editor. It's displaying pink in the left eye, and text only in the right. This suggests a shader issue. Hm... The menu is a special object and doesn't use standard materials. But it is rendered with a second camera. However this has always been the case. I didn't change anything about how the menu works. But I do notice the first camera is set to forward render and the second is set to graphics settings, so its possible there is an issue there. Also when I installed the VRC SDK temporarily to import the dragons, it screwed with some of the graphics settings but I thought I fixed that. Anyway, I'm using forward pass instanced mode, which is a special mode that did mess with some shaders in the past in a similar manner. So I'll start investigating and double check against an old project before I installed the SDK and see if something got changed. Likely worst case I have to fall back to the old two pass VR rendering mode for now. I'll post here and post an update when I've updated the build link above to a working version.

Furotic

Heya, I´ve got a issue with the game, i start it normal as usual, but when I open the menu, it is only a big pink window with a few white pixels and nothing more, i would like to send you a screen if possible.

Johannes


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