Overhaul 4.5.2, what
Added 2020-12-27 15:32:43 +0000 UTCLate merry Christmas, and early happy new year! I'm back with another maintenance update of (already legacy) 1.3 tML Overhaul. This one contains bugfixes (most importantly, a fix for a single-character typo that mADE SOME BEES HAVE OVER 600 HP), as well as a few changes in place of features I promised to do a while ago, and ultimately forgot to, until now. There's also a slightly less awful mod icon included:

-== Download ==-
From Mod Browser: Link (OR just type "Terraria Overhaul" in Mod Browser!)
From MEGA: Link (Use if mod browser doesn't work for you)
-== Changelog ==-
Added:
- Added `/oClearItems` command.
Changed:
- Beds now change the spawn point immediately, regardless of whether or not the player can sleep.
- Improved the mod's icon.
Fixed:
- (!!!) Issue #424 - "Giant Bees" have way more health than they're supposed to.
- Issue #425 - A rare race condition exception may sometimes occur in BasicEntitySystem.
- Issue #426 - An IndexOutOfRangeException may sometimes occur in drawers' clothes windows.
- Issue #427 - A KeyNotFoundException may sometimes occur during saving of fire data.
- Issue #428 - Pumpkins may unintentionally be able to drop as items when broken outside of Autumn.
- Issue #429 - Some commands cannot be executed in the server console, and some can be executed by multiplayer clients, though that wasn't intended.
Removed:
- Removed item deactivation optimization, in the sense of moving items to a separate list, unreachable by other mods. While it was effective in stopping the game from updating far away items, it was needlessly PARTIALLY removing the limit of 400 items that exists in vanilla, and also allowed for worlds to get littered by items. At some point, I had to hardcode the system to not deactivate fallen stars, as that caused them to never despawn at night when off screen.
Note that there is still quite a few item optimizations remaining!
Thaaaaaaanks.