Overhaul 4.5.0.4, yikes.
Added 2020-05-21 14:40:54 +0000 UTCEDIT: Added 4.5.0.4.
Hey. Just a quick post about 4 sequential patches with 13 bugfixes in total. One of fixes fixed mod conflict related crashes people could get in first mod load in a session. Another - tools being totally broken.
-== Download ==-
From Mod Browser: Link (OR just type "Terraria Overhaul" in Mod Browser!)
From MEGA: Link (Use if mod browser doesn't work for you)
-== Changelog ==-
-= 4.5.0.4 =-
Fixed:
- Issue #396 - Tools' primary use is pretty broken -- doesn't play sounds, doesn't deal damage, and sets player's direction incorrectly.
- Issue #397 - Custom tile data array resizing is faulty, may sometimes result in loading of extra large worlds to get stuck.
- Issue #398 - Doing a charged swing with a tool will result in all primary use swings to be treated as charged.
-= 4.5.0.3 =-
Fixed:
Issue #394 - Leftover debug spam may reduce performance.
-= 4.5.0.2 =-
Fixed:
Issue #393 - Torches' wood + gel crafting recipe nerf doesn't get reverted when the fire system is disabled.
-= 4.5.0.1 =-
Mod Compatibility:
- Made player position and itemTime values in HoldItem hook more in par with what vanilla would have there (1 frame old values will be used).
Fixed:
- (!) Issue #386 - Conflicts with other mods may result in a NullReferenceException crash at TileLoader.GetTile.
- Issue #375 - Poison Staff shoots 1 fang instead of 3-4, and doesn't have any additional spread, like it does in Vanilla.
- Issue #368 - Spooky boss sound modification doesn't apply to Eye of Cthulhu's expert mode dashes.
- Issue #387 - Ravens look broken due to typos.
- Issue #388 - Brand of the Inferno's (DD2 item) right click shield doesn't work.
- Issue #389 - Phantom Phoenix shoots 1 arrow per shot instead of 2, and doesn't shoot the actual phoenix.
- Issue #390 - Some items like Phantom Phoenix don't render for some reason.
- Issue #391 - WeaponOut's katanas' and sabres' own charged attacks don't work with Overhaul on.