Overhaul 4.5, with all them musics
Added 2020-05-16 14:36:51 +0000 UTC
Heya. Just a few hours before everyone forgets about mods to go play vanilla 1.4, here is this mod's final feature update for this version of the game, before I move onto working on 1.4 tModLoader. With this update, Kirbyrocket's amazing remixed soundtrack is now COMPLETE for the time being, with 46+ tracks based on 1.3.5.3 Vanilla. After [three] years in development, hopefully it will have been worth the wait. We also finally replaced the poor quality Evil Blooming tracks with something of way higher quality and actually a bit freaky. As freaky as a mod to an E-rated 2D videogame is allowed to get.
Aside from music, this update nearly halves the mod's file size, does a few QoL changes, and slightly upgrades the way Evil Blooming affects its monsters. And there's also, of course, plenty of bugfixes, as always.
-== Download ==-
From Mod Browser: Link (OR just type "Terraria Overhaul" in Mod Browser!)
From MEGA: Link (Use if mod browser doesn't work for you)
-== Changelog ==-
Important:
- Reduced the mod's size from 200MB to 111MB. Yes, this is with all the new music added. I am a fool.
Added:
- Nerfed versions of hardmode enemies now spawn in Corruption & Crimson during Evil Blooming.
- Corruption & Crimson monsters now drop little quantities of their biomes' ore when killed.
- Corruption & Crimson monsters now drop way more money when killed during Evil Blooming.
- Crimson & Corruption enemies splash 5 times more blood when hit during Evil Blooming.
Changed:
- Chance of a music disc dropping from a boss changed from 33% to 100%.
- Town Music will no longer play during rain.
- Increase the range of lightning rods from 80 (50 during hurricanes) to static 100 blocks.
- Corruption & Crimson enemies no longer receive buffs during Evil Blooming.
- Brain of Cthulhu will no longer inflict 'Confused' from Overhaul's code.
Music:
- Removed 'High Quality OST', as the whole current soundtrack has now been remixed as of this update.
- Added 'Night' music remix by Kirbyrocket.
- Drastically updated 'Boss 2' remix by Kirbyrocket.
- Added 'Lihzahrd' music remix by Kirbyrocket.
- Added 'Underground Corruption' music remix by Kirbyrocket.
- Added 'Underground' music remix by Kirbyrocket.
- Updated 'Underground Hallow' music remix by Kirbyrocket.
- Added 'Overworld Day' music remix by Kirbyrocket.
- Added 'Alt Overworld Day' music remix by Kirbyrocket.
- Added 'Tutorial' music remix by Kirbyrocket (it's the track that plays in npc towns).
- Replaced DM DOKURO's 'Eye of Cthulhu' track with Kirbyrocket's 'Boss 1 Redux' remake of it.
- Added 'Pirate Invasion' music remix by Kirbyrocket.
- Added 'Sandstorm' music remix by Darude.
- Epicly updated 'Boss 1' remix by Kirbyrocket.
- Compressed plenty of music without noticeably reducing quality.
- Heavily updated 'Blooming Corruption' music track. Get spooked.
- Heavily updated 'Blooming Crimson' music track. Get scared sh~tless.
Fixed:
- Issue #378 - DebugSystem.RenderVariableDebug may still crash with 'Collection was modified' InvalidOperationException.
- Issue #379 - Decals (i.e. blood on tiles) don't ever show up due to a regression in code.
- Issue #380 - 'Invalid file name: TerrariaOverhaul' warning shows up during loading of seasonal textures.
- Issue #381 - Regression - Seasonal texture replacements don't work for trees other than the very normal one.
- Issue #382 - Attempted to fix rare NullReferenceExceptions at TagIO during world saving.
- Issue #372 - Raven's additional frames code may apply to modded NPCs with aiType & animationType set to the Raven's ID, breaking them visually.
- Issue #377 - Banners' effects don't function at all with Banner Rework active. Might be a regression.
- Issue #383 - Banners can't be added to Banner Bonanza's banner rack when Overhaul's Banner Rework is enabled.
- Issue #359 - Emotes can get covered by teammate players' names.
- Issue #384 - Blooming Evil music may sometimes get swapped with the evil biome's Underground track.
- Gramophones now work in multiplayer, but are still not stable enough.
- Issue #385 - Crit Gauge is rendered on top of the game's cursor.
