Overhaul 4.3.2.1, zero.
Added 2020-01-26 04:28:44 +0000 UTC
G r e e t i n g s . This is yet another general fixing & polishing update, which is a part of me rewriting Overhaul's internals to not be ashamed of it and to prepare for 5.0 Configuration Update. There's also few gameplay additions and changes, so read the changelog, and enjoy.
-== Download ==-
From Mod Browser: Link (OR just type "Terraria Overhaul" in Mod Browser!)From MEGA: Link (Only use if mod browser doesn't work for you)
-== Changelog ==-
Added:
- Rewrote Thrown Explosive overhaul in a similar matter to the bows. Now left click is vanilla-like throw spam, while right click is Overhaul's throw charging, which lets you cook explosives.
- Reimplemented Phantasm's vanilla behavior within the bow item overhaul.
- Reimplemented Tsunami's vanilla behavior within the bow item overhaul.
- Added a slight trail effect for dodgerolls.
- Thrown and thrown explosive weapons now show crosshair correctly.
- Crosshair now flashes white every second when cooking thrown explosives.
Changed:
- Adjusted bows' arrow trajectory offsets when doing charged shots. There were 2 accidental conflicting lines of code.
- Dodgerolling after a dash with Shield of Cthulhu will no longer damage enemies.
- 'Jade's Birb Disguise' (Contributor's item) is now available for everyone.
- Reduced weaknesses' damage scale from x1.35 to x1.25, and resistances' damage scale from x0.5 to x0.25
Optimization:
- Optimized rendering of Overhaul's blood particles.
- Optimized some code related to tree rendering.
Multiplayer:
- Heavily improved multiplayer stability with some of the bugfixes.
Technical:
- Finished source's namespace restructurization. which involved adequately categorizing over 700 types. One more giant step towards open source.
- Tons of object-oriented code rewrites.
Fixed:
4.3.2.1:
- Many npc death sounds shake the screen while they shouldn't.
- Fixed seasonal tree top textures not working.
4.3.2:
- Issue #300 - Update available dialogue never shows up. This is a regression from rewrites.
- Issue #301 - Ravens have broken animations.
- Issue #304 - World loading may get stuck at 'Settling liquids 99%' in some very rare cases.
- Issue #305 - Game may freeze when tML forces an automatic mod reload.
- Issue #306 - A restart of the game is required to load worlds correctly after updating the mod from a version prior to 4.3.
- Issue #303 - Multiline texts' line breaks get variably broken from text rendering optimizations. Mostly affects mods like BossChecklist.
- Issue #302 - Tsunami bow behaves incorrectly.
- Issue #308 - Bows' projectiles velocity may sometimes be clamped by vanilla into rectangular shapes.
- Issue #309 - Phantasm behaves incorrectly.
- Issue #269 - (Confirmed as tML's bug. Will be fixed in next tML update.) - Music doesn't play in main menu on mono versions (Linux, Mac, unofficial 64-bit).
- Issue #311 - A typo in caching of English entity names could've caused incorrect automatic entity tagging behavior.
- Issue #312 - Overhaul's player rendering doesn't respect results of EquipTexture.DrawBody() and similar methods.
- Issue #313 - 'Haxx's Birb Disguise' is broken.
- Issue #314 - An IndexOutOfRangeException at Terraria.Main.snowing() may sometimes crash the game when reloading mods after playing the game in Winter?
- Issue #315 - Repair UI doesn't close correctly when closing inventory or leaving its range.
- Issue #316 - Added precautions from theoretical render target issues.
- Issue #317 - Buff name popups from drinking potions always appear on local player in multiplayer, and not on the real user.
- Issue #318 - Potion drinking sound is not positional, and can be heard anywhere.
- Issue #324 - In some cases, clients can get kicked with `Invalid operation at this state` after reloading mods when joining a server. This was a weird mod conflict with mods like Thorium and etc.
- Issue #321 - Chargeable weapons may not reset charge when deselected.
- Issue #325 - Melee speed scale doesn't affect melee weapons' animation lengths.
- Issue #326 - Australia day strikes once again, causing issues during world loading!
- Issue #310 - Modifying seasonal TreeTops and TreeBranches through texturepacks doesn't actually work.
- Issue #307 - Regression: many vanilla sound replacements aren't present.
- Issue #294 - Vanilla jetpack sound can be heard together with Overhaul's.