XaiJu
Mirsario
Mirsario

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Overhaul 4.2.1 Pre-Release, hmm, indeed.

Heya! This is a pre-release of a general improvement update, which improves mod compatibility, adds texture pack support (or, well, support for texture packs to support us), adds some configuration options, patches the hell out of the last update, and introduces audio filters like reverb and low-pass filtering, something I'm actually excited about.

Why there's a pre-release? I've done a bit of major internal rewrites, so I need a day to make sure that no worlds get corrupt from it. Ha. Backup.


Audio Filters

You will now hear new epic reverb in caves, as well as low-pass filtering underwater and in space.

If you don't really know what I'm talking about, just see this showcase (Mirror).

This will boost atmosphere by ten times, which is more than Overhaul's atmosphere system's 9.5 times atmosphere boost.

Note: Unfortunately, this feature is * currently * exclusive to FNA (an engine that's a rewrite of XNA, which Terraria is made with) versions of tModLoader. Linux & Mac versions of Terraria use FNA by default, but, if you're on Windows - you'll have to install tModLoader FNA (also known as tML 64-bit) to use this feature. It's worth it, since this tML will also boost your performance & get you rid of any memory issues.

There's a big chance that future tML versions will all be running on FNA.

Texture Pack Support

Straightforward. Texture pack authors can now include seasonal textures for Overhaul in their packs, so that grass, trees, and other things don't look out of place because Overhaul overwrote them. This doesn't mean that you'll just be able to play with any texture packs now, as you'll have to wait for their authors to add Overhaul support. I have messaged Calamity Texture Pack authors, and they agreed to eventually add the support (but it's not their top priority).

For texture pack authors:

Here's a file tree to help understand how textures have to be placed. And here are seasonal textures used by Overhaul.

Files can either be named after a vanilla id of an entity ("2.png" for grass tile), or "<mod>.<entityname>.png" for modded content. Tree tops and branches can also have extra random variants added by Overhaul. The variant is specified as a number after an underscore, like "0_1.png".


Next is 5.0, the great amazing incredible major epic config update.


-== Download ==-

From MEGA: Link


-== Changelog ==-

Added:


Changed:

 

Music:


Configuration:


Mod Compatibility:


Fixed:


I thank thee.


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