XaiJu
Mirsario
Mirsario

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Overhaul 4.0 Pre-Release, ahhhhh

Hell ye! Raising Major version number in the last moment once again!

Heya. The new Overhaul update (previously called 3.3) is finally pretty much ready to be released to public, but, since I didn't do much betas in last 2 weeks, it's only sane to delay the public release by 1 more day to make sure that there's no game breaking bugs and that there's nothing I forgot to do.

 

-== Download ==-

Release: From MEGA

(Something weird happened to PDB file generation...
🦀  🦀  🦀 No more Debug builds! 🦀  🦀  🦀 ) 


-== Noteworthy Stuff ==-

Bow Rework

Bows have been rewritten and redesigned from scratch, fixing pretty much all the issues the previous bow overhaul had.

The new bows function as follows:

All this is accompanied by damage rebalances and new enjoyable visual feedback.

Networking Rewrite

Basically, all old multiplayer-related code annoyed me so much that I angrily scrapped it all and rewrote it from scratch, with way better object-oriented design. This means two things:
1 - Multiplayer now reuses a lot of code and there should be less cases where one entity sends a packet completely wrong, but another sends the same packet fine, and it should be harder for me to screw things up. Basically, more stable stability.
2 - All multiplayer needs testing. I did plenty of testing myself with a friend (yes I finally played this game), but only in early game.

New update notifications

Overhaul will now be able to update Overhaul for you when Overhaul 4.0 hits mod browser, so that you don't have to type the word Overhaul in search. That's pretty cool.


-== Changelog ==-

(This includes changes from random unstable betas I posted on Discord)

Added:


Changed:


Fixes:


Optimization:


Combat:


UI:


Multiplayer:


Removed:


Thanks for all the support!


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