whole thing ended up being 9 frames running at 15 fps
exported each frame individually so you can see the small tweaks that happen between each of them
ive been understanding the fundamental of timing better with each piece just from a lot of fiddling around with frames, having them hold longer or adding in extra frames to some movements
in this case there's an extra frame when hes completely off the ground where the body is still and only the limbs move, keeps him up there for just a moment longer and i think it sells the weight better
doubted that i would be able to make a human-esque body run on all fours but if theres a will theres a way
Monster Momma
2023-12-16 09:46:06 +0000 UTCAruk
2023-12-16 05:04:25 +0000 UTC