So, here we go! Another 'release'! I will begin with saying, this version is very buggy, as I rushed it for release near the game's anniversary. I will release the full version when the new tileset is done and I redraw the map.
So what is new? To be honest not a ton has changed. This update contains mostly QoL fixes and reworks of the previous update. No major changes have been made, thus far. Even so here are a few things I have reworked:
Saving has been changed a lot - now you can finnaly go back to the main menu after starting a game. There is also an autosaving feature. You can load the latest autosave from the continue button in the main menu.
Combat has changed again - now it is not as clunky as in the previous update
Particles! - there are now particles pretty much everywhere - when you attack, when you dash, when you use your ability and so on
Damage has been rescaled - every statistic has been increased x10. Also defence and resist are now percentile based reduction instead of a flat one.
Changes to spawning are in progress - Enemies now spawn in zones instead of a random spot near you. This is because when the new tileset is done, I will make the map be a drawn one instead of generated randomly. Currently spawing is really buggy and does not work as intended, but will so in the upcoming fix patch
Menu changes - I have changed the style of some interfaces to suit the game better
So what is bugged? As I mentioned, spawning is quite hectic right now, but will be fixed shortly. There are also a few issues with enemies not attacking and some animations for the player not working properly. I will fix all these then the full release is out.
Anyway, thank you for your patronage and I hope you stick around to see what is coming pretty soon!
Game link as always here:
https://faustto.itch.io/growing-explorations-early-access/patreon-access