Do you think my scenes are compatible enough when it comes to custom appearances?
Added 2023-10-17 14:18:32 +0000 UTCComments
I see... Well as I said the plugins may get confused due to a variety of reasons, depends entirely on how they find the genitals.
Androinz
2023-10-18 06:27:12 +0000 UTCJust to highlight the scenario though, I only use alignment plugins if I see an issue, I would do nothing else other than swap out the model with different height variations than the original would have. If I start to see alignment issues for penetration, that's when I start trying different things such as plugins etc.
Khaldo
2023-10-17 16:41:13 +0000 UTCHmm. The colliders could be it in that case. Didn't consider that. I'll try mess around with it more and see if that improves things, but thank you for the insight!!
Khaldo
2023-10-17 16:39:27 +0000 UTCAgreed. If I try to use a model with a dramatically different body type (or facial structure) and it doesn't work perfectly, that's kinda on me, isn't it?
Bob Smith
2023-10-17 16:36:33 +0000 UTCIf it's a plugin you are using, there could be hundreds of things causing that problem depending on how the plugin works or "locks on to target." As an example, when I use a morph called "Eyebrows outer up right," or the opposite, Belline's front hair gets raised a bit higher. I do also use custom colliders for the female models on my scene, for a long time. Which allows tighter positions, makes their feet look softer on the ground etc. So far, I never used a plugin to stick things inside so I can't tell what could be the actual issue.
Androinz
2023-10-17 15:37:57 +0000 UTCIt's a little difficult to explain, but I think you've highlighted part of the problem. I mean the act of actual penetration, going inside / aligning with the proper "target". Once it's in things are fine with actual movements. What I mean by highlighting part of the problem - that's in reply to the genitals sometimes being off, sometimes being on. I've seen that part of the control turned OFF for both position and rotation in some of your animations, so I figure, "okay this should be easy to fix with DiviningRod or something then if they're not being used." Genitals then end up pointing straight upward as if they've locked on to something falling from the sky, or actively pointing *away* from where they're supposed to go, so I'm like "okay something is definitely happening with them that I'm not seeing." It's then usually a Freeze Physics juggling match until I make something work. If it was a one off thing I'd just write it off and deal with it, but the same thing has happened enough times that I've noticed it across your scenes. If it helps, I can try replicate it to a specific scene with specific criteria, see if you can spot the same thing.
Khaldo
2023-10-17 15:31:27 +0000 UTCWhat do you mean? Does it cause any problems with the latest scene?
Androinz
2023-10-17 15:24:11 +0000 UTCNot sure what you mean by animating penetration. Do you mean literally animating the act of going inside or sliding in and out? If the entirety of models don't move around in an animation, it means I'm not touching the control joints at all. Sometimes I don't animate genitals and they are all OFF, I just let the physics do their thing, meanwhile I animate parts of genitals during some poses.
Androinz
2023-10-17 15:22:43 +0000 UTCI tend to use a bunch of different models, many of which have different heights and body types. So i do have to change them around a bit to get them to fit your scenes. I don't count this as something you can actually fix, so don't worry about it. I'll just play around with it on my end.
DontClickThis
2023-10-17 15:17:31 +0000 UTCThe biggest issue I've seen is the cock alignment when switching out models. Not sure how you animate penetration but it seems to differ a lot from other creators, to the point it's a lot... floppier? I guess? With other creators I can just hit Freeze Physics when Grabbed, get rid of the control target in timeline and that fixes most alignment issues, but that doesn't quite seem to be enough with your scenes I've found. A good comparative example would be with JYY's scenes for example. Lot easier to swap out custom appearances in my opinion. But I also recognise it's not an easy problem to solve, either.
Conor
2023-10-17 15:09:30 +0000 UTCThe only one I am having issues is using seraphine. Not something you did, but that creator. Otherwise everything is fine.
Abraham Hurtado
2023-10-17 14:29:03 +0000 UTCLike I said, as long as people don’t add super huge ogre ladies or something and they just switch with someone around the same size they won’t have problems.
BLAQBOX
2023-10-17 14:28:41 +0000 UTCI also know that most looks use default height and whatever, but I don't like most looks and find most body proportions to be uncanny. I would like Belline to stay as a default model, or at least her body proportions.
Androinz
2023-10-17 14:26:13 +0000 UTCI use morphs to animate certain stuff on default models. This sometimes results in insanely high quality animations but at the cost of performance and compatibility, sadly.
Androinz
2023-10-17 14:24:58 +0000 UTCPretty much. As long as you don’t get crazy with it. But yeah.
BLAQBOX
2023-10-17 14:19:29 +0000 UTC