XaiJu
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lewdlab

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Development Update #47 - March 19, 2018

Hey everyone,


I got a release date at the end of this post. Rejoice!

Now let's get to it.
Not much left to say about EP11, so let's talk about something else.

So as most of you guys probably know this is mostly a one-man operation at this point with help from people from time to time. With Project Eden (reminder: this is a codename, not actual game title) that needs to change.
I won't be able to do everything on my own. Or rather, I could but it just wouldn't be plausible to do so.

People with much more experience than me told me to learn to delegate work as soon possible. I didn't listen, so I had to learn the hard way. I was trying to everything by myself becasue I thought it can only be right if I do it. That's a foolish way to think most of the time. I should have instead looked at it from a different perspective. Like what other people's work could add to the overall experience of you guys, the players. There's also the fact that a project as big as Eden probably can't be done be my alone in a reasonable amount of time, and with the much needed help I can focus on my area much more.

So I'm putting a team together. A "full time" team, with each person contributing to the release from month to month. Let me talk a bit about the team compostion.

You already know the game is going to be made with the Unity engine so the current coder who helps me out was an obvious choice to recruit. Ever since he's taken over the advanced coding for DoD things went smoothly. No game breaking bugs (if there were any, they were my fault), he works fast and precisely.

So that's the first position, a dedicated coder. I'll still write a few lines here and there, but I realized I should focus on overall directing and what I do best. (The juciy renders)

I also need a dedicated writer. One who can write with the style I think fits the game. I have the core storyline put together already for Eden, so you'll get a story experience you're already used to, but hopefully something new in terms of presentation and flow thanks to a dedicated writer. And of course none of my stupid spelling/grammatical mistakes.
This position is not yet filled, and I will start recruiting after Episode 11 is finished. I'll keep you posted on who it's going to be.

So what's my job is going to be?
I'll be directing, designing and of course doing the graphical part of the game. Hopefully that will help ease my workload and with that my renders could get to the next level.

I forgot to mention that I'm probably going to hide the pledge amount soon. The reason for that is that I noticed that when I was looking for some help for DoD, after I've shown my page or people found out about it, they quoted me rates far above the industry standard.
(It's also a bit weird to tell someone about my work in real life and the first thing that pops up is the support amount)
Which is kind of disappointing, but it is what it is. However, I wanted to ask your opinions about this, because I'm proud of the numbers, but I thought it might be a better idea to hide for well, practical reasons.


Anyways, I've already talked way too much.
Release dates:

Elite: March 28
General: March 31

As late as it can be, I know and I'm sorry about that. Trust me, it will hit like a truck.


And as always, thank you so much for the awesome support!

-Dr Sin

Development Update #47 - March 19, 2018

Comments

We'll wait and follow your updates anyway))

Good luck, man!

Is this game a huge cock tease or is he gona sink the pink. Im pretty sure the reactions from the mom Ive been getting say she needs vitamin d badly. Did a women make this game to bust my balls not on a positive level

Magnus

;)

McFly

I got it ty McClure

Do I need to start game over after?

$20 patrons have to manually copy/paste the extras file into the game. The link you will need is on the left under "$20". Download the link for your respected platform and then make a copy of the file. Then click into your Dreams of Desire folder and inside there will be another folder that just reads 'game'. Paste the file into that folder, boot up and you're good to go.

McFly

hi, so im a $20 subscriber and ive played the game over and over trying to get the dream word scene, but ive had no luck. ive used the spell 3 times already after starting a new on the mom and sis but nothing. any ideas please?

I like your thinking

Pu$$yB0$$

A little FYI here for Unity on the Mac: <a href="http://appleinsider.com/articles/17/09/29/apfs-in-high-sierra-causing-problems-for-unity-engine-cities-skylines-civilization-v-more" rel="nofollow noopener" target="_blank">http://appleinsider.com/articles/17/09/29/apfs-in-high-sierra-causing-problems-for-unity-engine-cities-skylines-civilization-v-more</a> I've run into this bug with Unity in about 3 different games released with that platform on Patreon, and I wanted to give you a head's up because I know most games are released for the Mac without a test machine (or ten) to ensure it works.

Regis Chapman

Really cool post. I like reading about some of your behind the scenes stuff. As far as you hiding your monthly income amount, I think it's a very solid idea. You've gathered quite the following and should be proud of the numbers you've worked so hard to obtain. However, if keeping these numbers visible is starting to have an adverse affect on your development then I think it makes the decision very easy. Besides, you will still have the amount of patrons visible for all to see and that number is beyond impressive in its own right. Now for the release date, I am sooo freaking happy that you are taking the entire month!! I already knew (we all do) that EP 11 was going to hit like a truck, but hearing you say it just gets us all to another level of excitement. Now I know what day(s) I need to take off from work :0

McFly

I agree with you hiding amount. If you were a regular brick and mortar business, it shouldn't matter how much you make when hiring. They would be paid whatever going rate is.

Lancehk

You can be proud of your numbers privately. Best to keep it to yourself and be discreet. I speak from experience.

Buddy Love

Going to be sad when DoD ends, looking forward to the new project though. I've really enjoyed the way DoD has gone and hope future endeavors go as well.

This all sounds great Sin. Good luck with the future team =3

Mastro91


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