Lay of the Land 0.13.2 Hotfix
Added 2025-06-27 00:52:06 +0000 UTCHey everyone,
Just a small update that addresses some bugs/issues and makes some improvements.
Thank you for all the support and I hope you enjoy the game :)
Windows
Download the .zip file attached to this post
Place the .zip file into the folder where you want to install the game
Right click the .zip file and click Extract All
A window will open. Click Extract
Open the LayOfTheLand_0.13.2 folder
Double click LayOfTheLand.exe
Linux: https://www.youtube.com/watch?v=B8lfMfjMVAE
Changelog
General
Improved physics object damage detection. You should now take less random damage from physics objects.
Improved detection of when to play impact sounds for physics objects
Added dirt, grass, glass, fabric and mud physics impact sounds
Horses are now immune to melee, ranged and magic attacks caused by the player when being ridden
Fixes
Fixed monsters spawning in peaceful mode when saved world regions are loaded
Comments
I'm using ue5.6 and my own custom voxel engine
Tooley1998
2025-08-05 22:29:38 +0000 UTCWhat version of unreal? Are you using Voxel Legacy?
Colin Oppelt
2025-08-05 00:09:26 +0000 UTCThanks :)
Tooley1998
2025-08-03 22:38:58 +0000 UTCI must say i like it, and this game has a lot of potention.
Jan
2025-08-03 17:36:13 +0000 UTCthanks for the feedback. really large objects wont become physics objects as I can only check so many voxels for performance reasons
Tooley1998
2025-06-30 22:45:45 +0000 UTCyes I will be adding DLSS at some point
Tooley1998
2025-06-30 22:44:09 +0000 UTCThanks so much :)
Tooley1998
2025-06-30 22:42:40 +0000 UTCDo you think you'll add DLSS at sometime?
Spooky
2025-06-30 21:42:44 +0000 UTCI thought it would be great if the catapults that you created and the elevator platforms would be dynamic objects doing their dynamic jobs. We could also catapult ourselves using the mechanized catapult and use a parachute to land alive. There could also be mechanical parts to extract from those machines when dismantling them using the proper tools instead of smashing it with a hammer! I imagine building a catapult by the side of the castle and tearing it to pieces just for fun and then having to defeat the boss on the land. That would be some offroad fun that I would spend time on. Ha. Ha. Speaking of this, I tried to go fully "Super Mario" and cut the entire base of one of the giant towers, the one with fences around it, but it didn't ever fall down. Like it was hooked by the sky. It seems like large scale objects won't detach so easily even when they're not hooked to anything anymore. Thought, science would want such a detached object to break into smaller parts anyways. Monsters could drop the tools they hold, sometimes. With a complex loot table. I mentioned Necesse in one message earlier, what's great is that once you leave an island, you unload current chunk and load a fresh chunk for the new island so it remains manageable and sorted. Using boats could despawn one and spawn one other. Thought, island generation would require some loading time, which can take up to 2 minutes on my side. So there could be a playable interlude with sea monsters and stuff between islands when generating maybe everytime travelling too. A bit like Final Fantasy when they use a ship.
Matt
2025-06-30 18:35:03 +0000 UTCEverything is beautifull and relaxing, I want to live there. I love it.
Phil Ouellet
2025-06-30 15:00:59 +0000 UTC